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Expression of Belief

ZEITGEISTYour philosophy can affect reality. You are proficient in the Culture skill and in the Dwarvish language.

Additionally, choose one of the following philosophies and gain its associated ability.

You can also spend a bonus action to grant that same ability to a creature you touch, which it must use in the next hour. After you grant the ability in this way, you cannot do so again until you complete a short rest . Granting the ability doesn’t prevent you from using the ability yourself.

Eschatology. You are prepared to avoid bad endings. Once per hour when your hit points fall to 0, you may immediately stabilize. For the next round thereafter you cannot die, and damage you take doesn’t cause you to start dying.

If you touch a creature to share your ability and that creature died in the past round, it is returned to life at 0 hit points, stable, and is treated as if it had failed no death saving throws . For the next round thereafter it cannot die, and damage it takes doesn’t cause it to start dying.

Muktism. You can achieve brief transcendent freedom. Once per hour you may gain the benefit of freedom of movement for one round without needing to spend an action. During this time you have the Incorporeal Movement ability, and can move through creatures and objects as if they were difficult terrain . If you end your turn inside an object, you take 5 (1d10) damage and are shunted to the nearest empty space.

Solipsistic Nihilism. You have clarity and control over your mind. Once per hour you can gain the benefits of mind blank for one round. During this time you can also ignore any effects that compel your actions or control your emotions.