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Submitted by tyleroi on Wed, 01/17/2024 - 14:25

Gate Pass Gazette Issue #19 Added

We have added the content from Gate Pass Gazette Issue #19 (from September 2023). Discover the Comedic Jabs combat tradition where your opponents holding their sides keeps a weapon from their hands, new Cultural Gear for several cultures, Fall Festivals to celebrate the end of summer and the time of harvest, and how to Make Do with the Scrap Crafter and a handful of feats to deal with going without.

Don't forget that every month you can get the latest Gate Pass Gazette over on our official Patreon! Each issue comes packed with new official Level Up content!


Enter Stage Left

Among the most esoteric and rarest set of combat techniques is the Comedic Jabs combat tradition, a discipline that defies the grim seriousness of all others, steeping its practitioners in what to some seems to be mere tomfoolery—yet this art of combat is as deadly as it is unusual. Found among the actors in theatrical troupes, street performers, and adventurers with a penchant for farce, this tradition is an approach to battle that emphasizes mastery over the mind of an opponent.

Well-Equipped: Cultural Gear

First introduced in the Dungeon Delver’s Guide, cultural equipment is exactly what the name indicates: a collection of gear that reflects the unique challenges, priorities, and idiosyncrasies of the culture it is associated with. This article addresses gear for the Cosmopolitan, Eladrin, Stoic Orc, Lone Wanderer, Tyrannized, and Wood Elf cultures, with more to come in future articles. At the Narrator’s discretion, characters with these cultures may either be proficient with all weapons and vehicles associated with their culture, or can swap out one proficiency for another. Additionally, a player building a character of a given culture may have their cultural gear available for purchase.

Fall Festivals

As leaves change on the trees, crops are gathered, and days grow colder, many folk look forward with anticipation to the festivals of fall. These holidays focus on bringing cheer and binding communities together as they face the long winter months ahead, and this article presents Narrators with a range of such celebrations for their games. Adding color to any stop in a settlement, these listings also include game mechanics for the small perks that participation can provide.

Making Do

Not every inventor has the best materials and conditions, and many have to do the best with what they have. In the right person substituting practical application in place of formal education can produce potent results. This article introduces a new artificer archetype for the occasion, as well as three feats with a similar theme.