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Sleeplessness

Sleeplessness

-level (
)
r
Duration:

You grant a creature supernatural vigor that keeps it awake.

r
This spell may be cast as a ritual

Dancing Feet

Dancing Feet

-level (
)
Duration:

You cause a musical chord to play and creatures in the area have a sudden urge to dance.

Spellbound Oath

Spellbound Oath

-level (
)
Duration:

This spell binds two creatures to an agreement spoken as the part of the casting of the spell in a language that both parties understand.

The agreement must include a promise by both parties to do or refrain from doing something specific. The promises do not need to be the same or equal but mustn’t be obviously harmful to either creature. For example, an archfey may promise to restore the freedom of a loved one in exchange for a mortal becoming their emissary.

Fatigued Bargain

Fatigued Bargain

-level (
)
Duration:

Your magic suppresses a creature’s inhibitions, urging out its own self-destructive strength.

Animal Friendship

Animal Friendship

-level (
)
Duration:

You allow your inner beauty to shine through in song and dance whether to call a bird from its tree or a badger from its sett.

Antipathy/Sympathy

Antipathy/Sympathy

-level (
)
Duration:

You mystically impart great love or hatred for a place, thing, or creature. Designate a kind of intelligent creature, such as dragons, goblins, or vampires. The target now causes either antipathy or sympathy for the specified creatures for the duration of the spell. When a designated creature successfully saves against the effects of this spell, it immediately understands it was under a magical effect and is immune to this spell’s effects for 1 minute.

Charm Monster

Charm Monster

-level (
)
Duration:

You only require line of sight to the target (not line of effect) and it has

Charm Person

Charm Person

-level (
)
Duration:

You only require line of sight to the target (not line of effect) and it has

Command

Command

-level (
)
Duration:

You only require line of sight to the target (not line of effect). On its next turn the target follows a one-word command of your choosing. The spell fails if the target is undead, if it does not understand your command, or if the command is immediately harmful to it.

Below are example commands, but at the Narrator’s discretion you may give any one-word command. 

Approach | Come | Here: The target uses its action to take the Dash action and move toward you by the shortest route, ending its turn if it reaches within 5 feet of you.

Confusion

Confusion

-level (
)
Duration:

You assault the minds of your targets, filling them with delusions and making them