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Ice Storm

Ice Storm

-level (
)
Duration:

Range: Special (300 feet)

Area: 20-foot radius cylinder that is 40 feet high

Insect Plague

Insect Plague

-level (
)
Duration:

Range: Special (300 feet)

Invigorated Strikes

Invigorated Strikes

-level (
)
Duration:

You allow long-forgotten fighting instincts to boil up to the surface. For the duration of the spell, whenever the target deals damage with an unarmed strike or natural weapon, it deals 1d4 extra damage.

Jump

Jump

-level (
)
Duration:

You imbue a target with the ability to make impossible leaps. The target’s jump distances increase 15 feet vertically and 30 feet horizontally.

Locate Animals or Plants

Locate Animals or Plants

-level (
)
r
Duration:

Range: Special (5-mile radius)

Name or describe in detail a specific kind of beast or plant. The natural magics in range reveal the closest example of the target within 5 miles, including its general direction (north, west, southeast, and so on) and how many miles away it currently is.

 

r
This spell may be cast as a ritual

Locate Creature

Locate Creature

-level (
)
Duration:

Range: Special (1,000-foot radius)

Name or describe in detail a creature familiar to you. The spell reveals the general direction the creature is in (south, east, northwest, and so on) if it exists within range. This includes its current trajectory if it’s travelling.

Locate Object

Locate Object

-level (
)
Duration:

Range: Special (1,000-foot radius)

Name or describe in detail an object familiar to you. The spell reveals the general direction the creature is in (south, east, northwest, and so on) if it exists within range. This includes its current trajectory if it’s travelling.

You may locate a specific object known to you, provided that you have observed it within 30 feet at least once. You may also find the closest example of a certain type of object (for example an instrument, item of furniture, compass, or vase).

Longstrider

Longstrider

-level (
)
Duration:

Until the spell ends, the target’s Speed increases by 10 feet.

Mass Cure Wounds

Mass Cure Wounds

-level (
)
Duration:

Glowing energy rushes through the target area. Up to 6 creatures you choose that are in the area each regain hit points equal to 3d8 + your spellcasting modifier. This spell does not affect undead or constructs.