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Marauder

You were a member of an outlaw band. You might have been part of a troop of cutthroat bandits, or a resistance movement battling a tyrant, or a pirate fleet. You lived outside of settled lands, and your name was a terror to rich travelers.

How did you join your outlaw band? Why did you leave it—or did you?


Ability Score Increases: +1 to Dexterity and one other ability score.

Skill Proficiencies: Survival, and either Intimidation or Stealth.

Tool Proficiencies: One type of artisan’s tools or vehicle.

Suggested Equipment (Cost 4 gold): Traveler’s clothes, signal whistle, tent (one person).

Feature: Secret Ways. When you navigate while traveling, pursuers have disadvantage on checks made to track your group. Additionally, you can travel stealthily at a normal pace.

Adventures and Advancement. Allies and informants occasionally give you tips about the whereabouts of poorly-guarded loot. After a few such scores, you may gain the free service of up to 8 bandits .


Marauder Connections

  1. Your nemesis: a naval captain or captain of the guard who thwarted you on several occasions.
  2. Your mentor: a charismatic pirate captain.
  3. The stylish highway robber who taught you the trade.
  4. The local noble who pursues you obsessively.
  5. The three outlaws who hold the other three pieces of your treasure map.
  6. The marauder chief who betrayed you and the rest of the gang in exchange for freedom.
  7. The child you became an outlaw to protect.
  8. The cleric who converted you to a life of law and faith.
  9. The scholarly old bandit whose inventions gave you an edge against the pursuing authorities.
  10. Your best friend—who is serving a life sentence for your shared crime.

Marauder Mementos

  1. The eerie mask by which your victims know you.
  2. The one item that you wish you hadn’t stolen.
  3. A signet ring marking you as heir to a seized estate.
  4. A locket containing a picture of the one who betrayed you.
  5. A broken compass.
  6. A love token from the young heir to a fortune.
  7. Half of a torn officer’s insignia.
  8. The hunter’s horn which members of your band use to call allies.
  9. A wanted poster bearing your face.
  10. Your unfinished thesis from your previous life as an honest scholar.