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Dancing Feet

Dancing Feet

-level (
)
Duration:

You cause a musical chord to play and creatures in the area have a sudden urge to dance.

Dementing Touch

Dementing Touch

-level (
)
Duration:

Your touch implants a vile plague in a creature’s mind.

Prismatic Mess

Prismatic Mess

-level (
)
Duration:

Even a chaotic mess can be made useful using prisimancy.

Escape

Escape

-level (
)
Duration:

If you cast this spell while underground or inside a building, you teleport to the outdoor space you occupied most recently within the last 24 hours. You are teleported whether or not the destination is hazardous.

The spell fails if there is 100 contiguous feet of earth or stone or a thin layer of lead in a direct line between you and the destination.

Stone Sentinel

Stone Sentinel

-level (
)
Duration:

You touch a statue and transform it into a

Animate Objects

Animate Objects

-level (
)
Duration:

Objects come to life at your command just like you dreamt of when you were an apprentice! 

Choose up to 6 unattended nonmagical Small or Tiny objects. You may also choose larger objects; treat Medium objects as 2 objects, Large objects as 3 objects, and Huge objects as 6 objects. You can’t animate objects larger than Huge. 

Until the spell ends or a target is reduced to 0 hit points, you animate the targets and turn them into constructs under your control. 

Antilife Shell

Antilife Shell

-level (
)
Duration:

A barrier that glimmers with an oily rainbow hue pops into existence around you. The barrier moves with you and prevents creatures other than undead and constructs from passing or reaching through its surface. 

Arcane Hand

Arcane Hand

-level (
)
Duration:

You create a Large hand of shimmering, translucent force that mimics the appearance and movements of your own hand. 

The hand doesn’t fill its space and has AC 20, Strength 26 (+8), Dexterity 10 (+0), maneuver DC 18, and hit points equal to your hit point maximum. The spell ends early if it is dropped to 0 hit points. 

When you cast the spell and as a bonus action on subsequent turns, you can move the hand up to 60 feet and then choose one of the following. 

Awaken

Awaken

-level (
)
Duration:

You impart sentience in the target, granting it an Intelligence of 10 and proficiency in a language you know. A plant targeted by this spell gains the ability to move, as well as senses identical to those of a human.

Cloudkill

Cloudkill

-level (
)
Duration:

You create a sphere of poisonous, sickly green fog, which can spread around corners but not change shape.