Minor Illusion
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Cantrip
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Illusion
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Arcane, Chaos
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Create a small, limited illusion.
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Adventurer's Guide
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Altered Strike
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Cantrip
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Transmutation
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Enhancement, Transformation, Unarmed, Weaponry
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Briefly transform your weapon or fist into another material and strike with it.
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Adventurer's Guide
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Dancing Lights
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Cantrip
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Evocation
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Arcane, Utility
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Create up to four floating, magical lights.
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Adventurer's Guide
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Light
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Cantrip
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Evocation
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Arcane, Utility
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Enchant one object to emit light.
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Adventurer's Guide
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Mending
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Cantrip
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Transmutation
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Arcane, Transformation, Utility
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Perform simple repairs on an object.
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Adventurer's Guide
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Message
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Cantrip
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Transmutation
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Arcane, Communication
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Send short messages to other creatures.
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Adventurer's Guide
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Prestidigitation
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Cantrip
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Transmutation
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Arcane, Utility
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Perform various minor magical tricks.
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Adventurer's Guide
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True Strike
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Cantrip
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Divination
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Arcane, Attack, Enhancement
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Gain advantage on attacks against a single creature.
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Adventurer's Guide
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Vicious Mockery
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Cantrip
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Enchantment
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Arcane, Attack, Psychic
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Make an insult that delivers psychic damage and gives disadvantage on a creature’s next attack roll.
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Adventurer's Guide
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Convenient Retrieval
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Cantrip
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Conjuration
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Arcane, Utility
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Instantly retrieve an item from a container.
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Gate Pass Gazette
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Friends
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Cantrip
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Enchantment
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Arcane
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Gain an expertise die on a Charisma check.
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Adventurer's Guide
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Glamour
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Cantrip
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Illusion
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Enhancement, Obscurement, Prismatic
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Distort light to subtly change your appearance.
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Gate Pass Gazette
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Circular Breathing
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Cantrip
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Transmutation
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Air, Enhancement, Water
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Breathe and sing underwater, and regulate your breath to avoid harmful gases.
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Adventurer's Guide
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Illusory Script
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1st
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Illusion
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Arcane, Communication
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Hide a message with illusion.
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Adventurer's Guide
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Thunderwave
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1st
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Evocation
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Arcane, Nature, Thunder
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Unleash a wave of thunderous force that damages creatures and pushes them back.
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Adventurer's Guide
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Identify
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r
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1st
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Divination
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Arcane, Knowledge
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Divine the nature of an enchanted item.
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Adventurer's Guide
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Feather Fall
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1st
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Transmutation
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Arcane, Protection
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Reduce or eliminate damage from falling.
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Adventurer's Guide
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Silent Image
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1st
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Illusion
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Arcane, Senses
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Create an illusion that can move but has no other sensory details.
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Adventurer's Guide
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Disguise Self
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1st
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Illusion
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Arcane, Obscurement
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Create an illusion that makes you appear like another humanoid.
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Adventurer's Guide
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Sleep
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1st
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Enchantment
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Arcane, Compulsion
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Cause enemies to fall into a magical slumber.
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Adventurer's Guide
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Detect Magic
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r
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1st
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Divination
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Arcane, Divine, Nature, Senses
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Sense the presence and school of magical auras.
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Adventurer's Guide
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Speak with Animals
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r
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1st
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Divination
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Beasts, Communication, Nature, Utility
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Gain the ability to talk with animals.
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Adventurer's Guide
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Unseen Servant
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r
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1st
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Conjuration
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Arcane, Summoning, Utility
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Use an invisible, mindless, shapeless force to perform simple tasks.
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Adventurer's Guide
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Cure Wounds
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1st
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Evocation
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Divine, Healing, Nature
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Heal hit points equal to 1d8 + your spellcasting ability modifier.
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Adventurer's Guide
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Phantasmal Talons
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1st
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Enchantment
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Psychic, Unarmed
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Sprout invisible talons of pure will from your fingers.
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Adventurer's Guide
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Beautify Creature
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1st
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Transmutation
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Arcane, Divine, Enhancement, Utility
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Grant the target an expertise die to Persuasion and Performance by beautifully grooming it.
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Gate Pass Gazette
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Chef's Plate
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1st
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Divination
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Arcane, Divine, Protection, Utility
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Learn how to prepare targeted food or drink.
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Gate Pass Gazette
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Comprehend Languages
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r
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1st
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Divination
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Communication, Knowledge
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Use magic to better interpret languages you do not understand.
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Adventurer's Guide
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Housekeeping
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r
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1st
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Transmutation
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Arcane, Utility
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Clean a 10-foot square area of foreign substances.
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Gate Pass Gazette
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Air Wave
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1st
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Conjuration
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Air, Weaponry
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Cut through the air with a melee weapon to damage a creature within 30 feet.
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Adventurer's Guide
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Traveler’s Ward
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1st
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Abjuration
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Protection, Sound
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Protect a creature from pickpockets.
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Adventurer's Guide
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Heroism
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1st
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Enchantment
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Enhancement
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Imbue a creature with bravery and vigor.
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Adventurer's Guide
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Animal Friendship
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1st
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Enchantment
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Beasts, Compulsion, Nature
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Befriend an animal.
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Adventurer's Guide
|
Arcane Riposte
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1st
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Evocation
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Arcane, Attack
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Respond to a melee attack with a damaging blast of elemental magic.
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Adventurer's Guide
|
Hideous Laughter
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1st
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Enchantment
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Affliction, Arcane, Compulsion
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Cripple a creature with humor.
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Adventurer's Guide
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Harmonic Resonance
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1st
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Abjuration
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Enhancement, Sound
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Harmonize with the rhythm of those around you to better help allies.
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Adventurer's Guide
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Charm Person
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1st
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Enchantment
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Arcane, Compulsion
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Force a humanoid to view you as a trusted friend for a short time.
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Adventurer's Guide
|
Faerie Fire
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1st
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Evocation
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Arcane, Utility
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Highlight creatures with magical radiance.
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Adventurer's Guide
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Dramatic Sting
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1st
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Enchantment
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Fear, Psychic, Sound
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Frighten a creature by echoing its movements with ominous music and terrifying sound effects.
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Adventurer's Guide
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Fortified Will
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1st
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Enchantment
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Affliction, Divine, Protection
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Target can choose to suffer a level of strife in exchange for succeeding at certain saving throws.
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Gate Pass Gazette
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Healing Word
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1st
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Evocation
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Divine, Healing
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Restore a small number of hit points to a creature at range with only a word.
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Adventurer's Guide
|
Bane
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1st
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Enchantment
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Affliction
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Cause enemies to be distracted from their attacks.
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Adventurer's Guide
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Fey Tongue
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1st
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Divination
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Communication, Knowledge
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Better understand the fey tongues and ways of communication.
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Gate Pass Gazette
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Burst of Strength
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1st
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Transmutation
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Enhancement, Movement, Protection
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Take a level of fatigue in order to break a grapple.
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Gate Pass Gazette
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Fatigued Bargain
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1st
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Enchantment
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Compulsion, Enhancement, Psychic
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Suppress the effects of a creature’s fatigue and grant it an additional action at a cost.
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Gate Pass Gazette
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Transmute Exhaustion
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2nd
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Transmutation
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Affliction, Divine, Healing
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Turn a target’s levels of fatigue into strife or vice-versa.
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Gate Pass Gazette
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Animal Messenger
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r
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2nd
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Enchantment
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Beasts, Communication, Nature
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Use a Tiny creature as a magical messenger.
|
Adventurer's Guide
|
Silence
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r
|
2nd
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Illusion
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Arcane, Divine, Negation, Senses
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Create a bubble of magical silence.
|
Adventurer's Guide
|
Zone of Truth
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2nd
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Enchantment
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Communication, Compulsion, Law
|
Create a zone that minimizes spoken deceptions.
|
Adventurer's Guide
|
Detect Thoughts
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2nd
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Divination
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Arcane, Senses, Telepathy
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Read the minds of nearby thinking creatures.
|
Adventurer's Guide
|