Skip to main content

Breadcrumb

Walrus

Walrus

Challenge
str
dex
con
int
wis
cha

Wailrus

Wailrus

Challenge
str
dex
con
int
wis
cha

Sleeplessness

Sleeplessness

-level (
)
r
Duration:

You grant a creature supernatural vigor that keeps it awake.

r
This spell may be cast as a ritual

Dancing Feet

Dancing Feet

-level (
)
Duration:

You cause a musical chord to play and creatures in the area have a sudden urge to dance.

Archaeologist

Archaeologist

Though most eyes look to the future, the past fascinates you, and you have found wisdom in exploring the ruins of civilizations that fell to disaster, or that gave birth to today’s world. Foremost in the public’s consciousness are the prehistoric orcs known as the Ancients, who left massive stone edifices, fantastic golden treasures, and little else. But you might also study the Demonocracy, the brief philosopher state of Pala, pre-Malice Elfaivar, the magically unstable ruins of Methia, or any of the multitude of obscure peoples of the past.

Investigator

Investigator

You might be a criminologist on the city payroll, a public prosecutor, part of a military tribunal, or a private amateur whom the local authorities rely on to help solve crimes. Consider what case might have most affected you, and whether you are still in contact with any of the victims or perpetrators.


Ability Score Increases: +1 to Intelligence and one other ability score.

Skill Proficiencies: Investigation, and either Insight or Perception.

Borrowed Senses

Borrowed Senses

(
)
Duration
Concentration ()

You form a telepathic bond with the target and are able to sense the world through its senses while it is within 120 feet of you. As long as it is within this range, you can use an action to see, hear, feel, smell, or taste the world through its senses until the beginning of your next turn, gaining the benefit of any special senses it has. During this time, you are blind and deaf to your body’s surroundings.

Manifest Antimatter

Manifest Antimatter

(
)
Duration

You target one creature or object within 30 feet and create antimatter in the same space.

Adrenalize

Adrenalize

(
)
Duration
Concentration ()

Your power makes the target more physically capable. The target gains an expertise die to one physical ability check (Strength, Dexterity, or Constitution) of its choice. The target may choose to roll the expertise die after the check is rolled but before the outcome is determined.

Pagination