Giant Walrus
Giant Walrus
Walrus
Walrus
Wailrus
Wailrus
Sleeplessness
Sleeplessness
You grant a creature supernatural vigor that keeps it awake.
Dancing Feet
Dancing Feet
You cause a musical chord to play and creatures in the area have a sudden urge to dance.
Archaeologist
Archaeologist
Though most eyes look to the future, the past fascinates you, and you have found wisdom in exploring the ruins of civilizations that fell to disaster, or that gave birth to today’s world. Foremost in the public’s consciousness are the prehistoric orcs known as the Ancients, who left massive stone edifices, fantastic golden treasures, and little else. But you might also study the Demonocracy, the brief philosopher state of Pala, pre-Malice Elfaivar, the magically unstable ruins of Methia, or any of the multitude of obscure peoples of the past.
Investigator
Investigator
You might be a criminologist on the city payroll, a public prosecutor, part of a military tribunal, or a private amateur whom the local authorities rely on to help solve crimes. Consider what case might have most affected you, and whether you are still in contact with any of the victims or perpetrators.
Ability Score Increases: +1 to Intelligence and one other ability score.
Skill Proficiencies: Investigation, and either Insight or Perception.
Borrowed Senses
Borrowed Senses
Manifest Antimatter
Manifest Antimatter
You target one creature or object within 30 feet and create antimatter in the same space.
Adrenalize
Adrenalize
Your power makes the target more physically capable. The target gains an expertise die to one physical ability check (Strength, Dexterity, or Constitution) of its choice. The target may choose to roll the expertise die after the check is rolled but before the outcome is determined.