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Titanist

Class

Treating with the fey titans is perilous, and their minds can be daunting to understand, but such service is a sure way to win favor and prestige.

Each titanist becomes familiar with the terrain of one of the fey titans, and in so doing has formed a close bond with both the titan and their domain. Some titanists are loyal scouts for monarchs, while others are secretly devoted to the titans, seeing them as akin to gods.  Whatever their motivation, a titanist can call upon supernatural powers that mirror the nature of the titan to which they’re bonded, and the close connection can lead to a struggle to maintain their own personalities and identities.


Level 3Devotion to a Titan

When you join this conclave at 3rd level, choose one of the fey titans as your focus. This determines the benefits most of your other conclave abilities grant. 

  • The Ash Wolf long ago lost his mate to hunters during a forest fire, and as she died she birthed a vast litter known as the smoldering wolves, who burn with the same fire that consumed her body. Usually the Ash Wolf slumbers, and only a few of his children remain active to defend his lair, but when forest fires blaze more wake. During the largest and most devastating infernos, the Ash Wolf himself wakes and sprints through the blazing woods, seeking to find his love in the smoke and soot. The Ash Wolf is invoked in relation to grief, single parenthood, fires, hunting, and the forests in general.
  • The Father of Thunder is an immense creature like a mix of bull and gazelle, with dozens of horns that serve as lightning rods as he tramples across the plains. He’ll normally only emerge during the mightiest of storms, leading a vast herd of horses, cattle, deer, and other hoofed beasts in a raucous tromp through his domain. He’ll pause to mate (usually with beasts in his herd, though occasionally he’ll shift into a minotaur-like form to bed willing humanoids), but otherwise only stops if presented with a ludicrous amount of alcohol. Then he’ll spend weeks snoring through his hangover. The Father of Thunder is invoked in relation to recklessness, alcohol, agriculture, ranching, stormy weather, and the plains in general.
  • Granny Allswell is a lanky, wrinkled goblin-like woman whose bewitching eyes can look in two different directions at once. She lurks in dark mountain caves, chortling grim lullabies to her gremlin children who, according to myth, are transformed from babies abandoned in the mountains. Her family bedevils miners and loggers, and demand gifts from new mothers lest they claim an infant as a sibling. Granny Allswell is invoked in birth, curses and dark magic (both to create and defend against), trickery and sabotage, and the mountains in general.
  • She Who Writhes is usually depicted as a mass of octopus-like tentacles interwoven with strands of seaweed, usually in a corona around a sexualized female form. Her true form seems to be malleable as the sea, sometimes a purple kraken with a gargantuan seductive face, sometimes tendrils of water moving of their own volition, but always somehow lithe and tempting. She’ll rise at night or on overcast days, beckoning sailors with a glowing feminine shape standing atop the waves, who trills a longing song and offers the rewards of untold shipwrecks to any lover who can satisfy her. She has more complex interactions with cultures that live below the sea, including merfey, but those affairs are generally unseen by landbound nations. She Who Writhes is invoked in lovemaking, infidelity, seafaring, treasure hunting, secrecy, and the seas and islands in general.
  • The Hollow Widow is little known, perhaps not even a true fey titan. People report heightened activity of the arachnoid species called ettercaps, and viscous crimson currents streaming through berms of freshly woven spidersilk. They say a creature that lies overnight in a pool of its own blood will split open at dawn and release a spider, leaving behind only a hollow husk. But most travelers are unaccosted, save for having their packs rifled through at night, with books being replaced by strange relics from centuries ago. Though new to the public consciousness, the Hollow Widow represents an interest in history, blood rituals, libraries, rebirth, and swamps in general.

Level 3Titan Magic

You learn an additional spell when you reach certain levels of this class, with each titan providing a different spell. The spell counts as a ranger spell for you, but it doesn’t count against the number of ranger spells you know.

Ash Wolf 

3rd arcane riposte  

5th mirror image  

9th fireball

13th fire shield

17th raise dead  

Father of Thunder

3rd thunderwave

5th gust of wind

9th call lightning

13th dominate beast

17th conjure elemental (air only)

Granny Allswell

3rd unseen servant

5th shatter

9th bestow curse

13th confusion

17th passwall

She Who Writhes

3rd entangle

5th suggestion

9th hypnotic pattern

13th control water

17th telekinesis

The Hollow Widow

3rd identify

5th web

9th vampiric touch

13th giant insect

17th legend lore


Level 3Bond with the Land

At 3rd level, you are comfortable in the same environment as your chosen titan.

  • If you are bonded to the Ash Wolf, you have resistance to fire damage, and can safely breathe smoke and see through smoke. You can speak with wolves, dogs, and other canids. Your party leaves no tracks in forests unless you want to.
  • If you are bonded with the Father of Thunder, you have resistance to lightning and thunder damage, and you cannot be deafened. You can speak with hooved animals. Your party leaves no tracks in plains unless you want to.
  • If you are bonded with Granny Allswell, you gain darkvision to 60 feet, or if you already have darkvision extend the range by 60 feet. You can speak with cave-dwelling animals, from bats to bears to blind newts. Your party leaves no tracks in caves and mountainous terrain unless you want to.
  • If you are bonded with She Who Writhes, you can double your proficiency bonus when making Strength (Athletics) checks to swim or grab, you do not suffer disadvantage to attacks while underwater, and you can breathe underwater. You can speak with marine animals and animals with tentacles. Your party leaves no tracks in aquatic or coastal terrain unless you want to.
  • If you are bonded with the Hollow Widow, you have advantage on death saving throws. You have resistance to necrotic damage and damage from effects that drain blood. You can speak with arachnids. Your party leaves no tracks in swamps unless you want to. Additionally, you do not get caught in webs unless you want to. You can cast spider climb at will, though doing so requires spilling a bit of your blood, which costs one Hit Die. You do not need to concentrate to maintain spider climb.

Level 3Titan’s Ire

Also at 3rd level, you are aided in battle by the power of your bonded titan.

You can spend a bonus action to designate a creature you can see within 60 feet as the target of your ire. Whenever you use the Attack action on your turn, if the target of your ire remains within 60 feet of you, make a ranged spell attack against it. If you’re wielding a magic weapon that provides an attack bonus, you can apply that bonus to your spell attack too.

The effect if you hit varies based on which titan you are bonded with. This benefit lasts until you finish a short or long rest. It ends early if you designate a different creature.

  • If bonded with the Ash Wolf, the target takes 1d8 piercing damage as a wolf-like figure of ash and cinders bites it.
  • If bonded with the Father of Thunder, the target takes 1d8 lightning damage as a bolt of lightning falls from above.
  • If bonded with Granny Allswell, the target takes 1d4 bludgeoning damage as a random misfortune pelts the foe with whatever is at hand. The target also has disadvantage on the next attack roll it makes before the end of its next turn.
  • If bonded with She Who Writhes, the target takes 1d4 psychic damage as a haunting song wriggles through its consciousness. The target can’t take reactions until the start of its next turn.
  • If bonded with the Hollow Widow, the target takes 1d6 piercing damage as a swarm of insects bite and impale it, and if the target is alive, you gain that many temporary hit points.

At 11th level, add an extra damage die to each of these attacks.


Level 3Terrain Manifestation

At 7th level, you can call upon your bonded titan to alter the environment around you. You can spend a bonus action to create difficult terrain in a 30 foot radius around your current location. (The area remains in place if you move.) The effect persists for one minute or until you spend another bonus action to end it. You and your allies can ignore this difficult terrain.

After you use this ability, you cannot use it ag0ain until you complete a short or long rest.

  • If bonded to the Ash Wolf, you create a blanket of ash. 
  • If bonded to the Father of Thunder, you shake the earth as if there is a stampede.
  • If bonded to Granny Allswell, you cause minor misfortune to hinder creatures’ movement, like rocks shifting, belts tightening painfully, rats scampering underfoot boot heels slipping, and the like.
  • If bonded to She Who Writhes, the area fills with shallow water that remains in place without requiring anything to contain it. 
  • If bonded to the Hollow Widow, webs blanket the area.

11th LevelStraddle the Worlds

At 11th level, you can call upon your bonded titan to slip between the Dreaming and the Waking.

You can spend a bonus action to flicker between the worlds briefly, which has the same mechanical effect as the blink spell, except you are shifting between the Dreaming and the Waking. After you use this ability, you cannot use it again until you complete a short or long rest.

Additionally, you can spend ten minutes to perform a ritual to cast plane shift , without requiring any material components, and only to travel between the Dreaming and the Waking. Unlike a normal plane shift, you transition to the analogue of your current location. If used against an unwilling creature, that creature must be restrained for the duration of the ritual. After you use this ability, you cannot use it again until you complete a long rest.


11th LevelTitanic Aid

At 15th level, you can briefly summon an ally of your bonded titan. After you use this ability, you cannot use it again until you complete a long rest.

Normally this summoning requires concentration. However, if you are in your titan’s favored terrain or there is some manifestation thematically linked to the titan within 60 feet of you (such as your Terrain Manifestation area), you do not need to maintain concentration on the effect.

  • If bonded to the Ash Wolf, you can spend an action to conjure four dire wolves , as the conjure animals spell. Their eyes flicker red, and smoke smolders from their fur. You do not need to maintain concentration in a forest, or if there is a large fire or area of smoke within 60 feet.
  • If bonded to the Father of Thunder, you can spend an action to conjure two giant elks , as the conjure animals spell. Their fur is lustrous, and their antlers crackle with arcs of lightning. You do not need to maintain concentration on a plains or grassland, or if there is a storm, earthquake, or stampede within 60 feet.
  • If bonded to Granny Allswell, you can spend an action to call forth a challenge rating 5 earth elemental , as the conjure elemental spell. Its stone is filled with rusted detritus or shiny trinkets. You do not need to maintain concentration in a cave or mountainous terrain, or if something has been dramatically broken or if you’re aware of something being stolen in the past minute within 60 feet.
  • If bonded to She Who Writhes, you can spend an action to conjure an immense tentacle, which functions as the arcane hand spell. You do not need to maintain concentration if there is a body of water at least ten feet across within 60 feet.
  • If bonded to the Hollow Widow, you can spend an action to conjure four giant spiders , as the conjure animals spell. You do not need to maintain concentration while in a swamp, or if a living creature of at least medium size is dead or dying within 60 feet.

Creatures conjured by this ability share your Bond with the Land boon, and their attacks are treated as magical weapons for the purpose of bypassing resistances and immunities .