Name | Ritual | Level | Classical Spell School Sort descending | Spell Schools | Summary | Source |
---|---|---|---|---|---|---|
Planar Binding | 5th | Abjuration | Arcane, Compulsion, Divine, Nature, Planar, Utility | Force a creature from another plane of existence to become your servant. | Adventurer's Guide | |
Battlecry Ballad | 3rd | Abjuration | Enhancement, Sound | Transform your bardic inspiration into a rallying cry that enhances the attacks of your allies. | Adventurer's Guide | |
Symbol | 7th | Abjuration | Arcane, Protection | Inscribe a potent arcane glyph, setting a magical trap for unsuspecting creatures. | Adventurer's Guide | |
Traveler’s Ward | 1st | Abjuration | Protection, Sound | Protect a creature from pickpockets. | Adventurer's Guide | |
Nondetection | 3rd | Abjuration | Arcane, Negation, Obscurement, Scrying, Utility | Hide a person, place, or thing from divination magic for 8 hours. | Adventurer's Guide | |
Greater Restoration | 5th | Abjuration | Divine, Healing | Restore a creature and remove a powerful debilitating effect. | Adventurer's Guide | |
Freedom of Movement | 4th | Abjuration | Divine, Movement, Protection, Water | Free a creature from most constraints on its movement. | Adventurer's Guide | |
Glyph of Warding | 3rd | Abjuration | Utility | Create a magical trap, storing a spell or burst of harmful energy within a rune. | Adventurer's Guide | |
Dispel Magic | 3rd | Abjuration | Arcane, Negation, Protection, Utility | End ongoing magical effects. | Adventurer's Guide | |
Mind Blank | 8th | Abjuration | Arcane, Negation | Prevent a creature’s mind from being read. | Adventurer's Guide | |
Harmonic Resonance | 1st | Abjuration | Enhancement, Sound | Harmonize with the rhythm of those around you to better help allies. | Adventurer's Guide | |
Lesser Restoration | 2nd | Abjuration | Divine, Good, Healing | Remove one affliction from a creature. | Adventurer's Guide | |
Guards and Wards | 6th | Abjuration | Arcane, Protection | Ward an area, making it difficult to traverse for those that you do not permit. | Adventurer's Guide | |
Stinking Cloud | 3rd | Conjuration | Arcane, Poison | Make a thick, noxious cloud that leaves foes retching and unable to act. | Adventurer's Guide | |
Unseen Servant |
r
|
1st | Conjuration | Arcane, Summoning, Utility | Use an invisible, mindless, shapeless force to perform simple tasks. | Adventurer's Guide |
Escape | 5th | Conjuration | Arcane, Teleportation | Escape to the surface. | Dungeon Delver's Guide | |
Instant Window | 2nd | Conjuration | Arcane, Utility | Create a temporary window. | Gate Pass Gazette | |
Convenient Retrieval | Cantrip | Conjuration | Arcane, Utility | Instantly retrieve an item from a container. | Gate Pass Gazette | |
Teleportation Circle | 5th | Conjuration | Arcane, Teleportation | Draw a circle and open a shimmering portal to another location. | Adventurer's Guide | |
Dimension Door | 4th | Conjuration | Arcane, Teleportation | Teleport yourself and one willing creature great distances. | Adventurer's Guide | |
Magnificent Mansion | 7th | Conjuration | Arcane, Planar | Create a magnificent extradimensional dwelling. | Adventurer's Guide | |
Teleport |
r
|
7th | Conjuration | Arcane, Teleportation | Teleport one or more creatures instantly across vast distances. | Adventurer's Guide |
Air Wave | 1st | Conjuration | Air, Weaponry | Cut through the air with a melee weapon to damage a creature within 30 feet. | Adventurer's Guide | |
Tongues | 3rd | Divination | Arcane, Communication, Divine | Understand any heard language and be understood by others you speak to. | Adventurer's Guide | |
Speak with Animals |
r
|
1st | Divination | Beasts, Communication, Nature, Utility | Gain the ability to talk with animals. | Adventurer's Guide |
True Seeing | 6th | Divination | Arcane, Divine, Senses | Grant truesight to one creature, allowing it to notice secret doors hidden by magic and see into the Ethereal Plane. | Adventurer's Guide | |
Scrying | 5th | Divination | Arcane, Divine, Nature, Scrying | Observe a creature on the same plane of existence as you. | Adventurer's Guide | |
Warrior’s Instincts | 5th | Divination | Enhancement, Protection, Senses | Sharpen your senses to anticipate incoming attacks and find weaknesses in the defenses of your foes. | Adventurer's Guide | |
True Strike | Cantrip | Divination | Arcane, Attack, Enhancement | Gain advantage on attacks against a single creature. | Adventurer's Guide | |
Detect Thoughts | 2nd | Divination | Arcane, Senses, Telepathy | Read the minds of nearby thinking creatures. | Adventurer's Guide | |
Find the Path | 6th | Divination | Divine, Nature, Terrain | Know the way to a location of your choice. | Adventurer's Guide | |
Locate Animals or Plants |
r
|
2nd | Divination | Arcane, Beasts, Knowledge, Nature, Plants, Utility | Gain knowledge about the location of flora and fauna. | Adventurer's Guide |
Locate Object | 2nd | Divination | Arcane, Knowledge, Utility | Know the whereabouts of a specific, nearby object. | Adventurer's Guide | |
Comprehend Languages |
r
|
1st | Divination | Communication, Knowledge | Use magic to better interpret languages you do not understand. | Adventurer's Guide |
Arcane Mirror | 4th | Divination | Arcane, Communication, Divine, Scrying, Utility | Scry through a distant mirror. | Dungeon Delver's Guide | |
Legend Lore | 5th | Divination | Arcane, Communication, Knowledge, Time | Magically obtain knowledge about a creature or topic. | Adventurer's Guide | |
Foresight | 9th | Divination | Arcane, Senses, Time | Grant preternatural awareness to a creature that makes it immune to being surprised and grants it advantage on checks. | Adventurer's Guide | |
Fey Tongue | 1st | Divination | Communication, Knowledge | Better understand the fey tongues and ways of communication. | Gate Pass Gazette | |
Magic Map | 2nd | Divination | Arcane, Knowledge, Nature | Create a map showing the route you’ve traveled. | Dungeon Delver's Guide | |
Map Marker | 3rd | Divination | Knowledge, Utility | Accurately mark your current position on a map depicting your location. | Gate Pass Gazette | |
Chef's Plate | 1st | Divination | Arcane, Divine, Protection, Utility | Learn how to prepare targeted food or drink. | Gate Pass Gazette | |
Clairvoyance | 3rd | Divination | Arcane, Divine, Scrying | Create a sensor at a distance, allowing you to see or hear through it. | Adventurer's Guide | |
Identify |
r
|
1st | Divination | Arcane, Knowledge | Divine the nature of an enchanted item. | Adventurer's Guide |
Detect Magic |
r
|
1st | Divination | Arcane, Divine, Nature, Senses | Sense the presence and school of magical auras. | Adventurer's Guide |
See Invisibility | 2nd | Divination | Arcane, Enhancement, Senses | See invisible creatures and objects. | Adventurer's Guide | |
Locate Creature | 4th | Divination | Arcane, Beasts, Knowledge, Plants | Know the whereabouts of a specific, nearby creature. | Adventurer's Guide | |
Sleep | 1st | Enchantment | Arcane, Compulsion | Cause enemies to fall into a magical slumber. | Adventurer's Guide | |
Sleeplessness |
r
|
3rd | Enchantment | Compulsion, Nature | Grant a creature supernatural vigor that keeps it awake. | Gate Pass Gazette |
Vicious Mockery | Cantrip | Enchantment | Arcane, Attack, Psychic | Make an insult that delivers psychic damage and gives disadvantage on a creature’s next attack roll. | Adventurer's Guide | |
Zone of Truth | 2nd | Enchantment | Communication, Compulsion, Law | Create a zone that minimizes spoken deceptions. | Adventurer's Guide |