Gunner’s Focus
Gunner’s Focus
Bringing a heightened focus to the gunner’s seat, you can make a difficult shot seem easy.
You make an attack using a vehicle’s direct fire or indirect fire weapon with advantage.
Total Dismemberment
Total Dismemberment
With a flurry of lightning-fast cuts, you sever all of your opponent’s limbs.
Make an attack against a creature within reach with a starglaive blade or polearm. This attack bypasses the target’s resistance to damage, but its immunity to damage is unchanged. Your attack is made at disadvantage.
Reeling Strike
Reeling Strike
With a gesture, you telekinetically pull a distant foe towards you and strike them with your starglaive.
One target you can see or sense within 30 feet makes a Strength saving throw or is pulled towards you until it hits a stationary barrier (e.g. a wall or force field) or is within reach of your melee attacks. If the target ends up within reach of your melee attacks, you immediately take the Attack action and make a weapon attack, as well as any additional attacks granted by Extra Attack.
Sever Limb
Sever Limb
With a swift, clean blow you sever the limb of your opponent.
Make an attack against a creature within reach with a starglaive blade or polearm. This attack bypasses the target’s resistance to damage, but its immunity to damage is unchanged. Your attack is made at disadvantage. On a hit you cleanly sever one of the target’s limbs and the target takes an additional 1d10 psychic damage. In addition, the creature suffers a level of strife. The limb is not severed if the target has immunity to the weapon’s damage or the creature is two or more sizes larger than you.
Psychic Sunder
Psychic Sunder
Focusing your psychic energy, you strike an object with concentrated force.
You make a single attack against an unattended object of size Large or smaller, such as a door, with a starglaive maul. On a hit, the object gains the broken condition. If the object is reinforced, you must instead beat its AC by 4 points or more in order to sunder it.
Earthstrike
Earthstrike
You strike the ground with a starglaive maul, causing a psychic shockwave to knock nearby creatures prone.
Use an action to strike the ground with a starglaive. All creatures within 10 feet of you make a Strength saving throw against your psionics save DC. On a failed save the target is pushed 5 feet and knocked prone.
Pass-Through
Pass-Through
You deactivate your blade momentarily just before it would be blocked by your enemy’s, and reactivate it to finish the strike.
When you make an attack against an enemy with a starglaive or an energy-imbued weapon, you make the attack at advantage using a maneuver to neatly bypass their defence.
Blinding Light
Blinding Light
Focusing your mind on your weapon, the illumination from your starglaive intensifies, blinding your foes.
Use an action to intensify your starglaive briefly. All creatures within 10 feet of you who can see the light of your starglaive must make a Constitution saving throw. On a failure, they are blinded until the end of their next turn.
Guided Throw
Guided Throw
You throw your starglaive at your target, and it returns instantly to your hand.
Make a melee weapon attack with a starglaive against a creature within 30 feet. If you have additional attacks granted by Extra Attack, this maneuver replaces only one of them, and you may use the remaining attacks as normal
Quickdraw
Quickdraw
You reflexively draw your starglaive and attack with it in one blinding movement.
When you activate this maneuver, you take the Attack action and make a weapon attack with a starglaive, as well as any additional attacks granted by Extra Attack. You can draw and activate a starglaive as part of making your attack. You can do so even if it is not in your possession at the beginning of your turn as long as it is within 15 feet, is unattended, and a straight line path from it to you is unobstructed.