Name | Ritual | Level | Classical Spell School | Spell Schools | Summary |
---|---|---|---|---|---|
Accelerando | 4th | Transmutation | Enhancement, Movement, Sound, Time | Play a jaunty tune that instills swiftness into up to 6 creatures. | |
Acid Arrow | 2nd | Evocation | Acid, Arcane | Create a magical arrow that covers a creature or object in acid. | |
Acid Splash | Cantrip | Conjuration | Acid, Arcane | Conjure a localized bubble of acid that splashes over creatures. | |
Aid | 2nd | Abjuration | Divine, Enhancement | Boost the hit points of allies. | |
Air Wave | 1st | Conjuration | Air, Weaponry | Cut through the air with a melee weapon to damage a creature within 30 feet. | |
Alarm |
r
|
1st | Abjuration | Arcane, Protection, Scrying, Utility | Set a magical warning against intrusion. |
Alter Self | 2nd | Transmutation | Arcane, Movement, Shapechanging, Weaponry | Use magic to warp your body. | |
Altered Strike | Cantrip | Transmutation | Enhancement, Transformation, Unarmed, Weaponry | Briefly transform your weapon or fist into another material and strike with it. | |
Angel Paradox | 7th | Evocation | Radiant, Undead | Deal 40 radiant damage that ignores resistances and protects a corpse from being turned into undead. | |
Animal Friendship | 1st | Enchantment | Beasts, Compulsion, Nature | Befriend an animal. | |
Animal Messenger |
r
|
2nd | Enchantment | Beasts, Communication, Nature | Use a Tiny creature as a magical messenger. |
Animal Shapes | 8th | Transmutation | Beasts, Shapechanging, Transformation | Work powerful magics to turn allies into sentient beasts. | |
Animate Dead | 3rd | Necromancy | Necrotic, Summoning, Undead | Create undead to do your bidding. | |
Animate Objects | 5th | Transmutation | Arcane, Transformation, Weaponry | Create constructs to smite foes. | |
Antilife Shell | 5th | Abjuration | Protection, Technological, Undead | Surround yourself with a globe that prevents living creatures from approaching. | |
Antimagic Field | 8th | Abjuration | Arcane, Negation, Planar, Protection | Negate magic within a small area. | |
Antimagic Zone | 9th | Abjuration | Arcane, Divine, Negation, Planar, Protection | Negate magic permanently. | |
Antipathy/Sympathy | 8th | Enchantment | Compulsion | Create an attraction or distaste in intelligent creatures. | |
Arcane Eye | 4th | Divination | Arcane, Scrying | Use a magical eye to invisibly scout. | |
Arcane Hand | 5th | Evocation | Arcane, Attack, Protection | Conjure a magical hand that crushes, grapples, slaps, and wards away enemies. | |
Arcane Lock | 2nd | Abjuration | Arcane, Protection | Make a nearly permanent magical lock. | |
Arcane Mirror | 4th | Divination | Arcane, Communication, Divine, Scrying, Utility | Scry through a distant mirror. | |
Arcane Muscles | Cantrip | Transmutation | Arcane, Enhancement, Transformation, Unarmed | Bulk your muscles to deliver lethal unarmed strikes. | |
Arcane Riposte | 1st | Evocation | Arcane, Attack | Respond to a melee attack with a damaging blast of elemental magic. | |
Arcane Sword | 7th | Evocation | Arcane, Attack, Force, Summoning, Weaponry | Create a deadly sword-shaped force that attacks at your command. | |
Arcanist’s Magic Aura | 2nd | Illusion | Arcane, Obscurement, Scrying | Disguise the true magical nature of an object or creature. | |
Aspect of the Moon | 3rd | Transmutation | Enhancement, Nature, Transformation, Unarmed, Weaponry | Adopt a number of traits similar to a werewolf. | |
Astral Projection | 9th | Necromancy | Movement, Planar, Utility | Travel the astral plane. | |
Augury | 2nd | Divination | Communication, Divine, Scrying | Consult fate. | |
Awaken | 5th | Transmutation | Beasts, Enhancement, Nature, Plants | Impart sentience to a creature or plant. | |
Awaken Portal | 4th | Transmutation | Arcane, Divine, Protection | Impart sentience to a door. | |
Bane | 1st | Enchantment | Affliction | Cause enemies to be distracted from their attacks. | |
Banishment | 4th | Abjuration | Affliction, Planar | Send a creature to another plane. | |
Barkskin | 2nd | Transmutation | Nature, Plants, Protection, Transformation | Turn a creature’s skin to bark, increasing its defensiveness. | |
Battlecry Ballad | 3rd | Abjuration | Enhancement, Sound | Transform your bardic inspiration into a rallying cry that enhances the attacks of your allies. | |
Beacon of Hope | 3rd | Abjuration | Divine, Protection | Fill a creature with hope and vitality, improving saving throws and healing. | |
Beautify Creature | 1st | Transmutation | Arcane, Divine, Enhancement, Utility | Grant the target an expertise die to Persuasion and Performance by beautifully grooming it. | |
Bestow Curse | 3rd | Necromancy | Affliction, Arcane, Divine, Necrotic | Lay a curse upon a creature, giving it potentially long-lasting penalties. | |
Black Tentacles | 4th | Conjuration | Arcane, Summoning, Terrain | Summon forth tentacles from the ground to restrain and damage creatures. | |
Blade Barrier | 6th | Evocation | Divine, Protection, Weaponry | Create an offensive and defensive wall of slashing blades. | |
Bless | 1st | Enchantment | Divine, Enhancement | Bless a number of creatures, improving their attack rolls and saving throws. | |
Blight | 4th | Necromancy | Arcane, Nature, Necrotic, Plants | Attack a creature by drawing the moisture from it, harming most and devastating plants. | |
Blindness/Deafness | 2nd | Necromancy | Affliction, Arcane, Divine, Senses | Strike a creature blind or deaf. | |
Blink | 3rd | Transmutation | Arcane, Planar, Protection | Have a 50% chance of vanishing each turn to avoid being harmed. | |
Blood-Writ Bargain |
r
|
3rd | Conjuration | Evil, Good, Law, Planar, Summoning | Create a pact enforced by celestials or fiends. |
Blur | 2nd | Illusion | Arcane, Protection, Senses | Cloak yourself in distortion, imposing disadvantage on attacks against you. | |
Burning Hands | 1st | Evocation | Arcane, Fire | Shoot forth a sheet of flames from your hands, damaging creatures in a cone. | |
Calculate | Cantrip | Divination | Enhancement, Law, Technological | Instantly know the answer to any mathematical equation. | |
Calculated Retribution | 1st | Abjuration | Force, Law, Weaponry | Surround yourself with a dampening magical field and collect the energy of your foes’ attacks to use against them. | |
Call Lightning | 3rd | Conjuration | Lightning, Nature, Storm, Weather | Create a storm cloud and call upon bolts of lightning every round. |