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Raking Strikes

Raking Strikes

( points)

You lash out with one strike that sets up another, faster and wilder attack.

Bounding Strike

Bounding Strike

( points)

You leap and bound toward your enemy with animal fury.

Shove

Shove

( points)

You can use the Shove maneuver to push a creature away. If you are able to make multiple attacks with the Attack action, this maneuver replaces one of them.

Overrun

Overrun

( points)

You can use an action or bonus action to make an Overrun maneuver to move through a hostile creature’s space by forcing your way past.

Knockdown

Knockdown

( points)

You can use the Knockdown maneuver to trip or push a creature down. If you are able to make multiple attacks with the Attack action, this maneuver replaces one of them.

Grapple

Grapple

( points)

You can use the Grapple maneuver to grab or wrestle a creature. If you are able to make multiple attacks with the Attack action, this maneuver replaces one of them.

Grab On

Grab On

( points)

While you cannot grapple a creature two or more size categories larger than you, you can grab onto it.

Disarm

Disarm

( points)

You can use the Disarm maneuver to attempt to knock an item or weapon from a creature’s hand. If you are able to make multiple attacks with the Attack action, this maneuver replaces one of them.

Perfect Assault

Perfect Assault

( points)

In a blur of smooth motion, you unleash a sequence of attacks.

When you activate this maneuver, you take the Attack action and make a weapon attack, as well as any additional attacks granted by Extra Attack.

Wind Strike

Wind Strike

( points)

You use a melee weapon to strike a foe from a distance.

Choose a weapon when you learn this combat maneuver. You can use the chosen weapon to strike a distant target with air pressure, giving your attack a normal range of 20 feet and long range of 60 feet. This functions as if your weapon had the thrown property except you don’t actually throw it.