Blindshot
Blindshot
By closing your eyes and focusing on the sound of the environment, you target an unseen foe with uncanny accuracy.
Point Blank Shot
Point Blank Shot
With uncanny swiftness you ready a weapon normally only used at range, compensating for making an attack at an opponent within only a few feet and giving your enemies reason to be wary.
Doubleshot
Doubleshot
You palm two blades or nock two arrows, launching both missiles at the same opponent.
The next ranged weapon attack you make uses two missiles instead of one. On a hit, you deal an additional weapon damage die.
Warding Wield
Warding Wield
With seeming ease you whirl your weapon about your body, weaving it in a threatening pattern that makes your opponents hesitant to attack.
Until the start of your next turn, your AC increases by 2.
Catch Your Breath
Catch Your Breath
You have a limited well of stamina that you can draw on to protect yourself from harm.
You regain hit points equal to 1d6 + your proficiency bonus + your Constitution modifier (minimum 0).
Branding Steel
Branding Steel
You permanently mark your foe with your sword.
Devoted Assault
Devoted Assault
The battle around you narrows as you focus your ire on a single opponent, ignoring other threats or enemies.
Gaze Of Conviction
Gaze Of Conviction
You lock eyes with an opponent with a fury so potent that it cannot be ignored.
Imposing Glare
Imposing Glare
For a moment you unleash your fury forcing your enemy to hesitate.
Blind Instinct
Blind Instinct
You use all your senses to focus your attacks on a single enemy.
You gain blindsight out to a range of 30 feet.
If a creature leaves the range of your blindsight, you can use your reaction to mark it as prey and move up to your Speed. The next melee weapon attack you make against that creature before the end of your next turn deals an additional weapon damage die.