Pull Up
Pull Up
Suddenly the empty space in front of you is occupied and you desperately try to pull your ship out of a collision course!
When you fail a saving throw to avoid a collision or attempted ramming, use your reaction to reroll the failed saving throw, taking the new result.
Barrel Roll
Barrel Roll
Your starfighter spins and jukes in response to oncoming fire.
As a reaction to being targeted by an attack, you force the attack to suffer disadvantage.
Taunt
Taunt
Abilities: Charisma
Goad
Goad
Abilities: Charisma
Gain the High Ground
Gain the High Ground
Abilities: Dexterity, Wisdom, Intelligence
Deflect
Deflect
Abilities: Dexterity, Wisdom
Center
Center
When you or your opponent takes an action or bonus action, you can take a moment to consider an opening to exploit. The next time you use a basic maneuver or dueling maneuver, you can use your choice of Intelligence, Wisdom, or Charisma to calculate your Maneuver DC for that maneuver, as well as to qualify for any ability score prerequisites it may have.
Block
Block
Abilities: Strength, Constitution
Triumphant Return
Triumphant Return
Not to be kept down, you return to the battle, defiant and ready for more.
Sporting Chance
Sporting Chance
Confident in your ability to prevail, you handicap yourself, granting your opponent a chance at victory and renewing your resolve.