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Pull Up

Pull Up

( points)

Suddenly the empty space in front of you is occupied and you desperately try to pull your ship out of a collision course!

When you fail a saving throw to avoid a collision or attempted ramming, use your reaction to reroll the failed saving throw, taking the new result.

Barrel Roll

Barrel Roll

( points)

Your starfighter spins and jukes in response to oncoming fire.

As a reaction to being targeted by an attack, you force the attack to suffer disadvantage.

Taunt

Taunt

( points)

Abilities: Charisma

Goad

Goad

( points)

Abilities: Charisma

Deflect

Deflect

( points)

Abilities: Dexterity, Wisdom

Center

Center

( points)

When you or your opponent takes an action or bonus action, you can take a moment to consider an opening to exploit. The next time you use a basic maneuver or dueling maneuver, you can use your choice of Intelligence, Wisdom, or Charisma to calculate your Maneuver DC for that maneuver, as well as to qualify for any ability score prerequisites it may have.

Block

Block

( points)

Abilities: Strength, Constitution

Triumphant Return

Triumphant Return

( points)

Not to be kept down, you return to the battle, defiant and ready for more.

Sporting Chance

Sporting Chance

( points)

Confident in your ability to prevail, you handicap yourself, granting your opponent a chance at victory and renewing your resolve.