Skip to main content

Banishment

Banishment

-level (
)
Duration:

You employ sheer force of will to make reality question the existence of a nearby creature, causing them to warp visibly in front of you.

Until the spell ends, a target native to your current plane is banished to a harmless demiplane and incapacitated. At the end of the duration the target reappears in the space it left (or the nearest unoccupied space). A target native to a different plane is instead banished to its native plane.

Bestow Curse

Bestow Curse

-level (
)
Duration:

Choose one of the following: 

Blight

Blight

-level (
)
Duration:

Necrotic energies drain moisture and vitality from the target, dealing 8d8 necrotic damage. Undead and constructs are immune to this spell.

Blink

Blink

-level (
)
Duration:

Until the spell ends, roll 1d20 at the end of each of your turns. When you roll an 11 or higher you disappear and reappear in the Ethereal Plane (if you are already on the Ethereal Plane, the spell fails and the spell slot is wasted). At the start of your next turn you return to an unoccupied space that you can see within 10 feet of where you disappeared from. If no unoccupied space is available within range, you reappear in the nearest unoccupied space (determined randomly when there are multiple nearest choices). As an action, you can dismiss this spell.

Blood-Writ Bargain

Blood-Writ Bargain

-level (
)
r
Duration:

This spell creates a pact which is enforced by celestial or fiendish forces. You and another willing creature commit to a mutual agreement, clearly declaring your parts of the agreement during the casting.

r
This spell may be cast as a ritual

Blur

Blur

-level (
)
Duration:

Until the spell ends, you are shrouded in distortion and your image is blurred.

Burning Hands

Burning Hands

-level (
)
Duration:

A thin sheet of flames shoots forth from your outstretched hands. Each creature in the area takes 3d6 fire damage. The fire ignites any flammable unattended objects in the area.

Calculate

Calculate

-level (
)
Duration:

You instantly know the answer to any mathematical equation that you speak aloud. The equation must be a problem that a creature with Intelligence 20 could solve using nonmagical tools with 1 hour of calculation. Additionally, you gain an expertise die on Engineering checks made during the duration of the spell.

Note: Using the calculate cantrip allows a player to make use of a calculator at the table in order to rapidly answer mathematical equations.