Stealth Formation
Stealth Formation
You mask each other’s energy signatures and try to fly under the radar.
Starfighter pilots in this formation gain an expertise die on Stealth checks.
Interceptor Formation
Interceptor Formation
You and your wingmen corral your targets to keep them from escaping.
Whenever you successfully lock on to a starfighter, any other ships in the formation can use their reaction to lock on to that same target. While locked on ships in the formation have advantage on attacks against it. If you lose the lock on a target other ships in the formation lose that lock as well.
Dive Bomb
Dive Bomb
Throwing personal safety by the wayside, you dive directly at your target to ensure the hit regardless of what little time there is to pull away afterward.
Make an attack with advantage against a target in the same combat zone. After the attack make a DC 15 Strength or Dexterity saving throw (your choice). On a failed save you ram the target of your attack (see Star Captain's Manual) unless your target can successfully save to avoid you.
To My Side
To My Side
You beckon someone to your side with infectious fervor, be they stranger or comrade-in-arms.
Sporting Chance
Sporting Chance
Confident in your ability to prevail, you handicap yourself, granting your opponent a chance at victory and renewing your resolve.
Formal Introduction
Formal Introduction
You announce yourself, why you’re here, and what you’re about to do. From your opponent’s reaction, you can take their measure.
When you activate this maneuver, choose one creature that has rolled initiative, shares a language with you, and hasn’t had damage dealt to it by you in this combat. You reveal your name, as well as one piece of critical information about you (such as a notable title, your current objective, or a dark secret).
Rolling With The Punches
Rolling With The Punches
Suffering in silence is the worst—pain is far easier to bear when you can laugh it off.
As long as you are able to speak, did not cast a spell with vocalized components on your last turn, and have an ally who can hear and respond to you, once per round you can reduce the damage you take from an attack or spell by an amount equal to your proficiency bonus.
Partner Fall
Partner Fall
The art of the pratfall is to make the dive to the floor spectacular, and nothing impresses like taking somebody down with you.
Old Pal
Old Pal
Sometimes putting on a friendly face and sidling up to an enemy thirsting for your blood is just unexpected enough to work.
Make a Deception check opposed by the Insight check of a creature able to see you. On a success, until the end of your next turn the creature treats you as an ally (instead of an enemy) for the purposes of traits and other effects. The creature can still target you with attacks, and the effects of this combat maneuver end early if you damage it.
Just A Giggle
Just A Giggle
Inversion is at the heart of humor, and nothing upends a no-holdsbarred fight faster than a solid joke.