Trench Run
Trench Run
You fly dangerously close to avoid the guns firing above you and line up a perfect shot, but doing so puts you right in the crosshairs of the close range guns.
You may only perform this starship maneuver while operating in a combat zone surrounding a capital ship. Until the end of your next turn, any attacks that target you have disadvantage, and you have disadvantage on saving throws against weapons with the anti-starfighter property.
Hit the Brakes
Hit the Brakes
You suddenly decelerate, causing your foe to fly past you and into your gunsights.
Choose another starfighter operating in the same combat zone which has locked on to you. The starfighter makes a Dexterity saving throw. On a failure, you make an attack against the target.
Ace Maneuvering
Ace Maneuvering
You pull a maneuver either too brilliant or foolhardy for your tail to predict—putting them in your crosshairs.
One starfighter of your choice currently locked on to you makes a Wisdom saving throw or its lock on you is broken and you lock on to it instead. While locked on to a target you have advantage on attacks made against it. This lock on ends if you attack a different target or attempt to lock on to a different target.
Triumphant Return
Triumphant Return
Not to be kept down, you return to the battle, defiant and ready for more.
Impeccable Presence
Impeccable Presence
The icon of decorum, your presence leaves no doubt of your whereabouts. When you have the attention you seek, you can add extra flourish that makes hearts swoon.
Allies within 30 feet of you are always aware of your location, regardless of effects or cover that would obfuscate you. You can target them and they can target you as if you can see or hear each other.
Bravado Taunt
Bravado Taunt
You open your guard in a brazen display of confidence, daring your foes to strike you.
Really Very Funny
Really Very Funny
A little bit of slipping, an ungainly flip, or a teetering and unlikely turn disorients even the most perceptive of opponents.
Quick, Drink This
Quick, Drink This
No matter how deadly or serious an opponent is, if they can drink, you can splash something down their throat with superlative timing.
Make a Persuasion check opposed by the Insight check of a creature within your reach. On a success, the creature drinks whatever item you are offering to it, whether that is a potion, poison, or otherwise. Any alchemical item (such as an acid flask or alchemist’s fire) deals four times as much damage as normal when a creature drinks it in this way, although any ongoing damage is only dealt twice.
Vicious Blade
Vicious Blade
You enchant your weapon with clinging shadows.
Hungry Ghosts
Hungry Ghosts
You draw up the dead to do your horrible bidding. Choose a number of squares equal to your Charisma modifier within 30 feet. These squares become occupied with shadowy apparitions, which have an AC equal to 10 + your Charisma modifier your Maneuver DC and 10 hit points.