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Pilfer Object

Pilfer Object

( points)

You dart forward and snatch an item from a foe just as they start to use it.

Armor Lock

Armor Lock

( points)

You swiftly adjust your enemy’s armor so that they cannot move.

Reflect Attack

Reflect Attack

( points)

You redirect your enemy’s attack back upon itself.

Death Blow

Death Blow

( points)

All your training culminates in this lethal attack. You deliver the perfect killing blow with a single secret technique.

United We Stand

United We Stand

( points)

You and your allies combine forces and attack a single foe with devastating results.

Make a melee weapon attack against a creature. Any willing ally within your reach can use their reaction to make a melee weapon attack against the same creature. 

If the creature is hit by two attacks, it takes extra damage equal to your proficiency bonus. 

Rallying Cry

Rallying Cry

( points)

You offer inspiring encouragement to an ally and they gain their second wind.

When an ally you can see takes damage from an attack, you can use your reaction to release a hearty rallying cry. As long as they are able to hear you, your ally regains an amount of hit points equal to twice your proficiency bonus.

Horizon Shot

Horizon Shot

( points)

No matter how far away a foe is, if you can see them they’re still in danger.

Hear the Wind

Hear the Wind

( points)

You can literally hear the sound of incoming missiles and react to them easily.

Until the end of your next turn, you gain blindsight to a range of 20 feet. When you are hit by a ranged attack, you make a Perception check against a DC equal to the attack roll. 

On a success the attack misses you, and on a critical success you redirect it back at the attacker.