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Instinctive Counterattack

Instinctive Counterattack

( points)

Utilizing reflexes perfected by dedicated training, your body flows into a sublime strike almost without a thought.

When your exertion pool is not empty, you can use your reaction to make a melee weapon attack.

Drive Back

Drive Back

( points)

You move inexorably forward with an attack which cannot be stopped by blade or shield, forcing your opponent back.

Make a melee weapon attack against a creature. Whether or not you hit, the creature is pushed back 10 feet.

Twist the Blade

Twist the Blade

( points)

After striking your foe, you twist the blade.

When you hit a creature with a melee weapon attack on a roll of 18 or 19, you can use your reaction to turn the attack into a critical hit.

Exploit Footing

Exploit Footing

( points)

Deftly surging forward and weaving around your opponent, when their attack fails you quickly move around your foe and force them to stumble.

Doubletime

Doubletime

( points)

You execute a perfect retreat that distracts enemies and allows your companions to fall back beside you.

You take the Disengage action, and up to 3 allies within your reach can use their reactions to take the Disengage action and move their Speed.

Look At Me!

Look At Me!

( points)

Your strikes make foes hesitate, leaving openings for your allies to move free of danger.

Follow-Up Topple

Follow-Up Topple

( points)

As your ally strikes an opponent, you seize the moment of imbalance to knock them down.

Mundane Missile Stance

Mundane Missile Stance

( points)

By focusing on balance and heft you can throw whatever you have in hand with deadly accuracy.

While you are wielding a weapon that does not have the heavy or special property, it gains the thrown property.

 

Heartseeker

Heartseeker

( points)

You aim carefully at your opponent’s most vulnerable spot.