Split the Arrow
Split the Arrow
With one true strike, you are able to rapidly repeat the same movements and land the rest of your strikes on the same exact spot.
Merciless Ambush
Merciless Ambush
You’ve waited until just the right moment to spring your ambush and bring down your quarry.
Hunting Stance
Hunting Stance
The hunter must be focused and swift to bring down their prey.
Heroic Substitution
Heroic Substitution
When damage from a successful attack roll would reduce your animal companion’s hit points to 0, you may move up to your base speed to position yourself between your companion and the attack, moving your companion 5 feet if necessary, and take the damage of the attack instead.This maneuver does not cost your animal
companion’s reaction.
Starfield Vision
Starfield Vision
While aboard a capital ship, you can recognize patterns and strategies, then intuit and perform actions that could dynamically tilt the battle in your favor.
Tactical Retreat
Tactical Retreat
When you realize an expedient exit is needed (perhaps due to the arrival of enemy reinforcements), you can quickly identify the best route and create the space for you and your allies to make a hasty escape.
You use your reaction to make a Wisdom (Deception) check opposed by an enemy’s passive Perception. On a success, you and allies within 30 feet (or within the same region during a space battle) can take the Disengage action and move up to twice your Speed (or engage your FTL engines) without invoking an opportunity attack.
Kinesthetic Geometry
Kinesthetic Geometry
You instinctively identify and leverage the perfect angles and impact points for throwing your weapon.
Assess Defenses
Assess Defenses
A quick scan reveals weaknesses you can exploit.
You can use a bonus action to gain advantage on all attack rolls made during an Attack action you take on the same turn.
Martial Alacrity
Martial Alacrity
With a little quick thinking on your feet, you can adjust your attack strategy to find additional ways to hit an opponent.
When you activate this maneuver, you take the Attack action and make a weapon attack, as well as any additional attacks granted by Extra Attack. Immediately after, you can make two unarmed strikes against the target of your last attack.
Total Dismemberment
Total Dismemberment
With a flurry of lightning-fast cuts, you sever all of your opponent’s limbs.
Make an attack against a creature within reach with a starglaive blade or polearm. This attack bypasses the target’s resistance to damage, but its immunity to damage is unchanged. Your attack is made at disadvantage.