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Split the Arrow

Split the Arrow

( points)

With one true strike, you are able to rapidly repeat the same movements and land the rest of your strikes on the same exact spot.

Merciless Ambush

Merciless Ambush

( points)

You’ve waited until just the right moment to spring your ambush and bring down your quarry.

Hunting Stance

Hunting Stance

( points)

The hunter must be focused and swift to bring down their prey.

Heroic Substitution

Heroic Substitution

( points)

When damage from a successful attack roll would reduce your animal companion’s hit points to 0, you may move up to your base speed to position yourself between your companion and the  attack, moving your companion 5 feet if necessary, and take the damage of the attack instead.This maneuver does not cost your animal 
companion’s reaction.

Starfield Vision

Starfield Vision

( points)

While aboard a capital ship, you can recognize patterns and strategies, then intuit and perform actions that could dynamically tilt the battle in your favor.

Tactical Retreat

Tactical Retreat

( points)

When you realize an expedient exit is needed (perhaps due to the arrival of enemy reinforcements), you can quickly identify the best route and create the space for you and your allies to make a hasty escape.

You use your reaction to make a Wisdom (Deception) check opposed by an enemy’s passive Perception. On a success, you and allies within 30 feet (or within the same region during a space battle) can take the Disengage action and move up to twice your Speed (or engage your FTL engines) without invoking an opportunity attack.

Kinesthetic Geometry

Kinesthetic Geometry

( points)

You instinctively identify and leverage the perfect angles and impact points for throwing your weapon.

Assess Defenses

Assess Defenses

( points)

A quick scan reveals weaknesses you can exploit.

You can use a bonus action to gain advantage on all attack rolls made during an Attack action you take on the same turn.

Martial Alacrity

Martial Alacrity

( points)

With a little quick thinking on your feet, you can adjust your attack strategy to find additional ways to hit an opponent.

When you activate this maneuver, you take the Attack action and make a weapon attack, as well as any additional attacks granted by Extra Attack. Immediately after, you can make two unarmed strikes against the target of your last attack.

Total Dismemberment

Total Dismemberment

( points)

With a flurry of lightning-fast cuts, you sever all of your opponent’s limbs.

Make an attack against a creature within reach with a starglaive blade or polearm. This attack bypasses the target’s resistance to damage, but its immunity to damage is unchanged. Your attack is made at disadvantage.