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Bridge of Stones

th tier (
Challenge
DC
Area
(less than 1 hour)

A fast-flowing 150-foot wide river is crossable only by a series of slick, unstable stepping stones. The river isn’t especially deep, but the current is strong. Any adventurer or mount that falls in is carried 30 feet downstream at the end of each of their turns.

Boulders. An Athletics check can be made to lift and brace one of the boulders, granting advantage to checks made to cross the river (or, if a rope is already tied, to gain an expertise die).

Nature. A Nature check reveals that the waters will be lower tomorrow and crossing will be less hazardous. Crossing at that time triggers an automatic success.

Ropes. Checks to cross the bridge are made with advantage if a rope is tied across the river.

Possible Solutions
  • Make a group Acrobatics check to cross the bridge.

Potential Outcomes

Critical Failure: The adventurers fall into the water, losing a day’s worth of travel and 2 (1d4) Supply.

Failure: Each adventurer that fails the check falls into the water and loses 1 Supply.

Success: The adventurers cross safely.

Critical Success: The adventurers leave the bridge safer for those who come after, and they discover a gift or clue leading to something important left for them whenever they return. Roll on the Boons and Discoveries table.