Aerial Bracers (rare)
Aerial Bracers (rare)
Aerial Bracers (uncommon)
Aerial Bracers (uncommon)
Absurdist Web (Adventures in Zeitgeist)
Absurdist Web (Adventures in Zeitgeist)
Salt (bag)
Salt (bag)
Normally used with food. As an action, you can pour out the powder to draw a line across three adjacent squares. Salt repels fiends and undead.
Alternately, you can spend an action to throw a handful at a creature within 5 feet of you. Make a ranged attack against a target creature or object, treating the salt as an improvised weapon. On a hit, if the target is undead or a fiend it takes 2d6 radiant damage.
The bag has sufficient dust for ten uses – ten thrown handfuls, 150-ft. worth of lines, or some combination.
Repel
Repel
Creatures cannot willingly touch materials that repel them, nor even use tools to manipulate such items. They can, however, create circumstances to move the repellant item. For instance, a ghost might telekinetically shatter a window so a breeze from outside disperses salt.
If a material repels a creature, a line of that material prevents a creature from crossing. For the purpose of blocking flying creatures, the effect of a repulsive line extends as far vertically as the line is long, and if the material is in a ring, it functions as a dome of the ring’s radius.
A character can spend an action to brandish a repellant item, which prevents the repelled creature from approaching within five feet and from making melee attacks against it for one minute. When you use this action, you can make an opposed Charisma check against the creature, and if it fails it must move out of your path if you come within 10 feet of it.
A creature can attempt to overcome this repellent effect, such as by trying to cross a barrier or attack a creature brandishing the item. If it succeeds a DC 20 Wisdom saving throw , it can ignore the repulsion from that particular item – and anything similar within 30 feet – for one hour. If they fail, their turn ends and they cannot try again in that area for a day.
However, if a creature is attacked in any way by a creature protected by a repellant item, it can freely ignore the repellant effect as if it had succeeded its saving throw.
Portable tolling bell
Portable tolling bell
Four feet tall, with wheels to help move it, this adventurer’s tool resembles a wooden saw horse with an iron bell hung from the middle. As an action, you can pull a lever to toll the bell, which repels fiends within 30 feet. This lasts until the end of your next turn.
Portable chiming clock
Portable chiming clock
A dense and durable clock in a wooden frame designed to be held with relative ease. Built as an adventurer’s tool to keep fey away, its chimes are as loud as a grandfather clock’s. You can flick a switch as a bonus action so that it begins to chime, which lasts until the end of your next turn. During that time, fey within 30 feet are repelled. Afterward, it must be wound before it can be used again, which requires an action.
(Chimes that aren’t part of actual clocks do not repel fey, but might annoy them.)
Jade, powdered (bag)
Jade, powdered (bag)
Collected dust from a workshop that polishes and sets jade. As an action, you can pour out the powder to draw a line across three adjacent squares.
Alternately, you can spend an action to throw a handful at a creature within 5 feet of you. Make a ranged attack against a target creature or object, treating the dust as an improvised weapon. On a hit, if the target is an aberration it takes 2d6 radiant damage.
The bag has sufficient dust for ten uses – ten thrown handfuls, 150-ft. worth of lines, or some combination.
Jade-accented weapon
Jade-accented weapon
A weapon accented with jade (such as on its blade or a striking head) deals an extra 2d6 radiant damage to an aberration, but after one strike the jade is expended. The cost listed is in addition to the weapon’s normal price.
Jade (pendant or ammunition)
Jade (pendant or ammunition)
A small pendant of green stone. Jade repels and can injure aberrations. If jade touches an aberration, it deals 2d6 radiant damage, and then the object shatters.