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Contagion

Contagion

-level (
)
Duration:

Your touch inflicts a hideous disease. Make a melee spell attack. On a hit, you afflict the target with a disease chosen from the list below.

Continual Flame

Continual Flame

-level (
)
Duration:

A magical torch-like flame springs forth from the target. The flame creates no heat, doesn’t consume oxygen, and can’t be extinguished, but it can be covered.

Control Water

Control Water

-level (
)
Duration:

Water inside the area is yours to command. On the round you cast it, and as an action on subsequent turns until the spell ends, you can choose one of the following effects. When you choose a different effect, the current one ends.

Corpse Explosion

Corpse Explosion

-level (
)
Duration:

A corpse explodes in a poisonous cloud.

Create Food and Water

Create Food and Water

-level (
)
Duration:

Your magic turns one serving of food or water into 3 Supply. The food is nourishing but bland, and the water is clean. After 24 hours uneaten food spoils and water affected or created by this spell goes bad.

Create or Destroy Water

Create or Destroy Water

-level (
)
Duration:

Choose one of the following.

Create Water: You fill the target with up to 10 gallons of nonpotable water. Alternatively, the water falls as rain that extinguishes exposed flames in the area.

Destroy Water: You destroy up to 10 gallons of water in the target. Alternatively, you destroy fog in the area.

Crushing Haymaker

Crushing Haymaker

-level (
)
Duration:

Your fist reverberates with destructive energy, and woe betide whatever it strikes. As part of casting the spell, make a melee spell attack against a creature or object within 5 feet.

Cure Wounds

Cure Wounds

-level (
)
Duration:

The target regains hit points equal to 1d8 + your

Dancing Lights

Dancing Lights

-level (
)
Duration:

You create up to four hovering lights which appear as torches, lanterns, or glowing orbs that can be combined into a glowing Medium-sized humanoid form. Each sheds dim light in a 10-foot radius.

You can use a bonus action to move the lights up to 60 feet so long as each remains within 20 feet of another light created by this spell. A dancing light winks out when it exceeds the spell’s range.

Darklight

Darklight

-level (
)
Duration:

You create an enchanted flame that surrounds your hand and produces no heat, but sheds