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Antilife Shell

Antilife Shell

-level (
)
Duration:

A barrier that glimmers with an oily rainbow hue pops into existence around you. The barrier moves with you and prevents creatures other than undead and constructs from passing or reaching through its surface. 

Antimagic Field

Antimagic Field

-level (
)
Duration:

An invisible sphere of antimagic forms around you, moving with you and suppressing all magical effects within it. At the Narrator’s discretion, sufficiently powerful artifacts and deities may be able to ignore the sphere’s effects.

Arcane Eye

Arcane Eye

-level (
)
Duration:

Until the spell ends, you create an

Arcane Lock

Arcane Lock

-level (
)
Duration:

The target is sealed to all creatures except those you designate (who can open the object normally). Alternatively, you may choose a password that suppresses this spell for 1 minute when it is spoken within 5 feet of the target.

Arcane Hand

Arcane Hand

-level (
)
Duration:

You create a Large hand of shimmering, translucent force that mimics the appearance and movements of your own hand. 

The hand doesn’t fill its space and has AC 20, Strength 26 (+8), Dexterity 10 (+0), maneuver DC 18, and hit points equal to your hit point maximum. The spell ends early if it is dropped to 0 hit points. 

When you cast the spell and as a bonus action on subsequent turns, you can move the hand up to 60 feet and then choose one of the following. 

Arcane Muscles

Arcane Muscles

-level (
)
Duration:

Your muscles swell with arcane power. They’re too clumsy to effectively wield weapons but certainly strong enough for a powerful punch.

Arcane Sword

Arcane Sword

-level (
)
Duration:

You summon an insubstantial yet deadly sword to do your bidding. 

Arcanist's Magic Aura

Arcanist's Magic Aura

-level (
)
Duration:

You craft an illusion to deceive others about the target’s true magical properties.

Choose one or both of the following effects. When cast upon the same target with the same effect for 30 successive days, it lasts until it is dispelled. 

False Aura: A magical target appears nonmagical, a nonmagical target appears magical, or you change a target’s magical aura so that it appears to belong to a school of magic of your choosing. Additionally, you can choose to make the false magic apparent to any creature that handles the item.

Bane

Bane

-level (
)
Duration:

The senses of the targets are filled with phantom energies that make them more vulnerable and less capable.

Banishment

Banishment

-level (
)
Duration:

You employ sheer force of will to make reality question the existence of a nearby creature, causing them to warp visibly in front of you.

Until the spell ends, a target native to your current plane is banished to a harmless demiplane and incapacitated. At the end of the duration the target reappears in the space it left (or the nearest unoccupied space). A target native to a different plane is instead banished to its native plane.