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Symbol

Symbol

-level (
)
Duration:

You inscribe a potent glyph on the target, setting a magical trap for your enemies.  If the glyph is moved more than 10 feet from its original position, or if it comes within 20 feet of another glyph that you have cast, the spell ends. Finding the Tiny glyph requires an Investigation check against your spell save DC.

Teleportation Circle

Teleportation Circle

-level (
)
Duration:

You draw a 10-foot diameter circle on the ground and open within it a shimmering portal to a permanent teleportation circle elsewhere in the world. The portal remains open until the end of your next turn. Any creature that enters the portal instantly travels to the destination circle.

Permanent teleportation circles are commonly found within major temples, guilds, and other important locations. Each circle has a unique sequence of magical runes inscribed in a certain pattern called a sigil sequence.

Tiny Hut

Tiny Hut

-level (
)
r
Duration:

Area: 10-foot radius hemisphere

r
This spell may be cast as a ritual

Wind Walk

Wind Walk

-level (
)
Duration:

The targets assume a gaseous form and appear as wisps of cloud.

Wormway

Wormway

-level (
)
r
Duration:

Range: Special (150 miles

r
This spell may be cast as a ritual