Move Earth
Move Earth
Area: Square of clay, dirt, or sand up to 40 feet on a side
Nondetection
Nondetection
The target is hidden from divination magic and cannot be perceived by magical scrying sensors. When used on a place or object, the spell only works if the target is no larger than 10 feet in any given dimension.
Passwall
Passwall
Until the spell ends, you create a passage extending into the target surface. When creating the passage you define its dimensions, as long as they do not exceed 5 feet in width, 8 feet in height, or 20 feet in depth. The appearance of the passage has no effect on the stability of the surrounding environment.
Any creatures or objects within the passage when the spell ends are expelled without harm into unoccupied spaces near where the spell was cast.
Pass Without Trace
Pass Without Trace
You and allies within the area gain
Planar Binding
Planar Binding
The target must remain within range for the entire casting of the spell (usually by means of a
Plane Shift
Plane Shift
Duration: Instantaneous or Concentration (1 minute)
Poison Skin
Poison Skin
The target becomes poisonous to the touch.
Polymorph
Polymorph
The target’s body is transformed into a
Private Sanctum
Private Sanctum
Area: Cube of at least 5-feet or up to 100-feet
You increase the magical security in an area, choosing one or more of the following:
Programmed Illusion
Programmed Illusion
You craft an illusory object, creature, or other effect which executes a scripted performance when a specific condition is met within 30 feet of the area. You must describe both the condition and the details of the performance upon casting. The trigger must be based on something that can be seen or heard.
Once the illusion triggers, it runs its performance for up to 5 minutes before it disappears and goes dormant for 10 minutes. The illusion is undetectable until then and only reactivates when the condition is triggered and after the dormant period has passed.