Stoneskin
Stoneskin
Until the spell ends, the target’s flesh becomes as hard as stone and it gains
Suggestion
Suggestion
Creatures that cannot be
Sunbeam
Sunbeam
Area: Line 60 feet long and 5 feet wide
Sunburst
Sunburst
Oozes and undead have
Symbol
Symbol
You inscribe a potent glyph on the target, setting a magical trap for your enemies. If the glyph is moved more than 10 feet from its original position, or if it comes within 20 feet of another glyph that you have cast, the spell ends. Finding the Tiny glyph requires an Investigation check against your spell save DC.
Tearful Sonnet
Tearful Sonnet
Duration: Concentration (3 rounds)
Telepathic Bond
Telepathic Bond
Until the spell ends, a telepathic link connects the minds of the targets. So long as they remain on the same plane of existence, targets may communicate telepathically with each other regardless of language and across any distance.
Teleportation Circle
Teleportation Circle
You draw a 10-foot diameter circle on the ground and open within it a shimmering portal to a permanent teleportation circle elsewhere in the world. The portal remains open until the end of your next turn. Any creature that enters the portal instantly travels to the destination circle.
Permanent teleportation circles are commonly found within major temples, guilds, and other important locations. Each circle has a unique sequence of magical runes inscribed in a certain pattern called a sigil sequence.
Tiny Hut
Tiny Hut
Area: 10-foot radius hemisphere
True Seeing
True Seeing
Until the spell ends, the target gains truesight to a range of 120 feet. The target also notices secret doors hidden by magic.