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Spike Growth

Casting Time
Area Shape
seven sharp thorns, or small, sharpened twigs
Concentration ( 10 minutes )

You cause sharp spikes and thorns to sprout in the area, making it difficult terrain . When a creature enters or moves within the area, it takes 2d4 piercing damage for every 5 feet it travels.

Your magic causes the ground to look natural. A creature that can’t see the area when the spell is cast can spot the hazardous terrain just before entering it by making a Perception check against your spell save DC.

Rare Versions

Sidoneth’s Sneaky Spike Growth. The spikes and thorns created by this spell are invisible and a creature cannot perceive them until it has been damaged by this spell.