Skip to main content

Contagion

Contagion

-level (
)
Duration:

Your touch inflicts a hideous disease. Make a melee spell attack. On a hit, you afflict the target with a disease chosen from the list below.

Control Water

Control Water

-level (
)
Duration:

Water inside the area is yours to command. On the round you cast it, and as an action on subsequent turns until the spell ends, you can choose one of the following effects. When you choose a different effect, the current one ends.

Cure Wounds

Cure Wounds

-level (
)
Duration:

The target regains hit points equal to 1d8 + your

Darkvision

Darkvision

-level (
)
Duration:

The target gains darkvision out to a range of 60 feet.

Daylight

Daylight

-level (
)
Duration:

Magical light fills the area.

Detect Magic

Detect Magic

-level (
)
r
Duration:

Range: Special (30-foot radius)

Until the spell ends, you automatically sense the presence of magic within range, and you can use an action to study the aura of a magic effect to learn its schools of magic (if any).

The spell penetrates most barriers but is blocked by 3 feet of wood or dirt, 1 foot of stone, 1 inch of common metal, or a thin sheet of lead.

 

r
This spell may be cast as a ritual

Detect Poison and Disease

Detect Poison and Disease

-level (
)
r
Duration:

Range: Special (30-foot radius)

r
This spell may be cast as a ritual

Dominate Beast

Dominate Beast

-level (
)
Duration:

You assert control over the target’s mind and it is

Druidcraft

Druidcraft

-level (
)
Duration:

You call upon your mastery of nature to produce one of the following effects within range: