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Duelist's Sigil

Duelist's Sigil

( points)

As part of this stance, you trace a rune onto a melee weapon. Your mark is transferred to the next creature you successfully hit with the inscribed weapon. If the marked creature attempts to attack any other target but you, it takes force damage equal to your Intelligence modifier, regardless of whether the attack hits. This stance ends early if you wish to mark another creature or if the target is more than 30 feet away from you.

Blazing Pursuit

Blazing Pursuit

( points)

If a creature moves out of your reach, you may expend your reaction to move in the same direction up to 20 feet and make a single melee attack against the creature if they are within your reach.

Warding Flourish

Warding Flourish

( points)

Choose an ally within 15 feet that you can see. As long as that ally stays within 15 feet of you, they increase their AC by 2. You can only ward one creature at a time, and cannot use this ward on yourself. This effect ends if you can no longer take actions.

Malicious Mark

Malicious Mark

( points)

As a bonus action, you can mark a creature within 15 feet with a sigil. Alternatively, you may activate this stance by expending your reaction after dealing weapon damage, marking the creature you damaged. While a target is marked in this way, any attempt to use the Help action against that target is a bonus action, rather than an action. This stance ends early if you wish to mark another creature or if the target is more than 30 feet away from you.

Frigid Strike

Frigid Strike

( points)

With a shivering whisper of clouding breath, you strike at your target and shift the chill onto them.

Make a melee weapon attack. If you deal damage, your target’s Speed is reduced by 15 feet until the end of your next turn.