Kusarigama
|
10 gp
|
5 lbs
|
1d4
|
Slashing
|
Reach 10ft.
|
Two-Handed, Simple, Parrying Immunity, Dual-Wielding
|
Adventurer's Guide
|
Labrys
|
10 gp
|
6 lbs
|
1d8
|
Slashing
|
Melee
|
Versatile (1d10), Breaker (wood)
|
Adventurer's Guide
|
Lance
|
10 gp
|
6 lbs
|
1d12
|
Piercing
|
Reach 10 ft.
|
Defensive (medium)
|
Adventurer's Guide
|
Laser Pistol
|
70 cr
|
2 lbs.
|
2d4
|
Radiant
|
40/100
|
Ammunition, Reload, Simple
|
Voidrunner's Codex
|
Light crossbow
|
45 gp
|
5 lbs
|
1d8
|
Piercing
|
80/320
|
Two-Handed, Simple, Loading
|
Adventurer's Guide
|
Light hammer
|
2 gp
|
2 lbs
|
1d4
|
Bludgeoning
|
20/60
|
Thrown, Dual-Wielding
|
Adventurer's Guide
|
Longbow
|
50 gp
|
2 lbs
|
1d8
|
Piercing
|
150/600
|
Two-Handed, Heavy
|
Adventurer's Guide
|
Longspear
|
10 cr
|
7 lbs
|
1d10
|
Piercing
|
10
|
Two-Handed, Heavy
|
Voidrunner's Codex
|
Longsword
|
20 gp
|
3 lbs
|
1d8
|
Slashing
|
Melee
|
Defensive (medium)
|
Adventurer's Guide
|
Mace
|
5 gp
|
4 lbs
|
1d6
|
Bludgeoning
|
Melee
|
Simple, Defensive (medium)
|
Adventurer's Guide
|
Machahuitl
|
30 gp
|
3 lbs
|
1d8
|
Slashing
|
Melee
|
Defensive (medium)
|
Adventurer's Guide
|
Main-Gauche
|
4 gp
|
1 lb
|
1d4
|
Piercing
|
Melee
|
Simple, Finesse, Dual-Wielding
|
Adventurer's Guide
|
Maul
|
20 gp
|
11 lbs
|
2d6
|
Bludgeoning
|
Melee
|
Breaker, Two-Handed, Heavy
|
Adventurer's Guide
|
Mercurial maul
|
150 gp
|
15 lbs
|
2d6
|
Bludgeoning
|
Melee
|
Breaker, Two-Handed, Rare, Heavy
|
Adventurer's Guide
|
Mono-Whip
|
35 cr
|
2 lbs
|
1d6
|
Slashing
|
15
|
Exotic, Parrying Immunity, Finesse
|
Voidrunner's Codex
|
Morningstar
|
15 gp
|
4 lbs
|
1d8
|
Bludgeoning
|
Melee
|
Defensive (medium)
|
Adventurer's Guide
|
Musket
|
250 gp
|
10 lbs
|
2d8
|
Piercing
|
60/180
|
Two-Handed, Rare, Loading, Heavy
|
Adventurer's Guide
|
Net
|
1 gp
|
2 lbs
|
none
|
None
|
5/15
|
Thrown
|
Adventurer's Guide
|
Netcaster
|
45 cr
|
5 lbs.
|
none
|
None
|
30/120
|
Ammunition, Exotic, Loading, Two-Handed
|
Voidrunner's Codex
|
Nine-Section Whip
|
15 gp
|
3 lbs
|
1d6
|
Slashing
|
Reach 15 ft.
|
Trip, Parrying Immunity, Finesse
|
Adventurer's Guide
|
Ninjato
|
20 gp
|
2 lbs
|
1d6
|
Slashing
|
Melee
|
Parrying, Finesse, Defensive (medium)
|
Adventurer's Guide
|
Nunchaku
|
1 gp
|
2 lbs
|
1d4
|
Bludgeoning
|
Melee
|
Simple
|
Adventurer's Guide
|
Pike
|
5 gp
|
13 lbs
|
1d10
|
Piercing
|
Reach 10 ft.
|
Heavy, Defensive (heavy)
|
Adventurer's Guide
|
Pistol
|
120 gp
|
25 lbs
|
1d10
|
Piercing
|
20/60
|
Rare, Loading
|
Adventurer's Guide
|
Plasma Sword
|
70 cr
|
3 lbs
|
1d8
|
Fire
|
|
Versatile (1d10), Parrying, Defensive (medium)
|
Voidrunner's Codex
|
Polaron Gatling Gun
|
535 cr
|
25 lbs.
|
2d8
|
Fire
|
150/600
|
Ammunition, Heavy, Overkill, Reload, Two-Handed
|
Voidrunner's Codex
|
Pulse Rifle
|
135 cr
|
7 lbs.
|
2d6
|
Fire
|
120/360
|
Ammunition, Burst, Reload, Two-Handed
|
Voidrunner's Codex
|
Quarterstaff
|
2 sp
|
4 lbs
|
1d6
|
Bludgeoning
|
Melee
|
Two-Handed, Simple, Parrying
|
Adventurer's Guide
|
Quickbow
|
100 gp
|
3 lbs
|
1d4
|
Piercing
|
50/100
|
Rare, Hand-Mounted
|
To Save A Kingdom
|
Rapier
|
25 gp
|
2 lbs
|
1d8
|
Piercing
|
Melee
|
Finesse, Defensive (light), Vicious
|
Adventurer's Guide
|
Ratcheting crossbow
|
125 gp
|
20 lbs
|
1d12
|
Piercing
|
150/600
|
Two-Handed, Rare, Loading, Heavy
|
Adventurer's Guide
|
Revolver
|
300 gp
|
3 lbs
|
2d6
|
Piercing
|
60/180
|
Rare, Loading
|
Adventurer's Guide
|
Ring blade
|
10 gp
|
6 lbs
|
1d6
|
Slashing
|
30/90
|
Thrown, Rare
|
Adventurer's Guide
|
Rungu
|
3 sp
|
2 lbs
|
1d4
|
Bludgeoning
|
30/150
|
Thrown, Simple
|
Adventurer's Guide
|
Saber
|
30 gp
|
3 lbs
|
1d8
|
Slashing
|
Melee
|
Mounted (1d10), Finesse, Defensive (light)
|
Adventurer's Guide
|
Scimitar
|
20 gp
|
3 lbs
|
1d6
|
Slashing
|
Melee
|
Finesse, Dual-Wielding, Defensive (light)
|
Adventurer's Guide
|
Scythe
|
1 gp
|
11 lbs
|
1d10
|
Slashing
|
Melee
|
Two-Handed, Parrying, Heavy
|
Adventurer's Guide
|
Shock Mace
|
30 cr
|
4 lbs
|
1d8
|
Lightning
|
|
Breaker, Versatile (1d10), Simple, Defensive (medium)
|
Voidrunner's Codex
|
Shortbow
|
25 gp
|
2 lbs
|
1d6
|
Piercing
|
80/320
|
Two-Handed
|
Adventurer's Guide
|
Shortsword
|
10 gp
|
2 lbs
|
1d6
|
Slashing
|
Melee
|
Parrying, Finesse, Defensive (medium)
|
Adventurer's Guide
|
Shotgun
|
35 cr
|
25 lbs.
|
2d6
|
Piercing
|
120/360
|
Ammunition, Reload, Two-Handed
|
Voidrunner's Codex
|
Shotgun
|
150 gp
|
6 lbs
|
1d10
|
Piercing
|
30/90
|
Rare, Loading
|
Adventurer's Guide
|
Shuriken
|
3 sp
|
1/2 lb
|
1d4 or 1
|
Piercing
|
30/80
|
Thrown, Quickdraw, Finesse, Dual-Wielding
|
Adventurer's Guide
|
Sickle
|
1 gp
|
2 lbs
|
1d4
|
Slashing
|
Melee
|
Simple, Dual-Wielding
|
Adventurer's Guide
|
Sling
|
2 sp
|
-
|
1d4
|
Bludgeoning
|
30/120
|
Simple
|
Adventurer's Guide
|
Slingstaff
|
1 gp
|
4 lbs
|
1d4 or 1d6
|
Bludgeoning
|
Melee
|
Two-Handed, Simple, Parrying
|
Adventurer's Guide
|
Slug Rifle
|
135 cr
|
8 lbs.
|
2d6
|
Piercing
|
120/360
|
Ammunition, Burst, Reload, Two-Handed
|
Voidrunner's Codex
|
Slugger
|
20 cr
|
2 lbs.
|
2d4
|
Piercing
|
50/150
|
Ammunition, Reload, Simple
|
Voidrunner's Codex
|
Sniper Rifle
|
165 cr
|
8 lbs.
|
2d6
|
Piercing
|
240/720
|
Ammunition, Reload, Two-Handed
|
Voidrunner's Codex
|
Sonic Maul
|
30 cr
|
7 lbs
|
1d8
|
Thunder
|
|
Breaker, Exotic, Versatile (1d10), Simple, Heavy
|
Voidrunner's Codex
|