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Jolt Pistol

Jolt Pistol

(Special)

Originally designed for personal protection, jolt pistols fire short-range arcs of electricity that shock the target’s nervous system. A target damaged by a jolt pistol makes a Constitution saving throw against your maneuver save DC. On a failed save, the target is knocked prone and rattled until the end of your next turn. A target that fails the saving throw by 5 or more is stunned instead of rattled. Energy batteries designed for shock weapons (see Ammunition) are also used to power jolt pistols.

(Reload 20 Shots)

Shock Mace

Shock Mace

A medium-sized weapon consisting of a handle ending with a ball or other shaped head. The head is electrified.

Stun Stick

Stun Stick

These hand-held devices deliver a powerful electric current that temporarily disrupts the target’s neuromuscular autonomy. A target damaged by a stun stick makes a Constitution saving throw against your maneuver save DC. On a failed save, the target is knocked prone and rattled until the end of your next turn. 
A target that fails the saving throw by 5 or more is stunned instead of rattled.