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To The Death

To The Death

( points)

A duel is not fittingly dramatic without the proper stakes. You lock blades with a worthy foe, and fight to the bitter end. To the winner goes the glory.

Captivating Speech

Captivating Speech

( points)

Through moving words, you stir the hearts of your allies and captivate your enemies so completely that your allies go unseen.

When you activate this maneuver, roll a Persuasion check. Then choose up to six creatures within 30 feet of you that can hear you. You can choose which of the following two effects to apply to each target.

Make Them Laugh

Make Them Laugh

( points)

With unmatched enthusiasm you undertake a fantastic bit of comedic gymnastics—flipping off of walls, slipping into cartwheels, landing in splits, and otherwise making a grand fool of yourself to the absolute delight of those able to see your exhausting display.

Instant Allyship

Instant Allyship

( points)

The art of battle is driven as much by the minds of combatants as it is their muscles, and you have made it your business to get into a foe’s head, even if only for a brief moment

Skull Taker

Skull Taker

( points)

Channeling your dark power into a single brutal attack, you attempt to decapitate your target. Make a melee weapon attack.

Stormrider

Stormrider

( points)

As an action, teleport up to your Speed to an unoccupied space you can see.

Strike from Below

Strike from Below

( points)

If you have Extra Attack, you may use this maneuver in place of one attack.

Fortifying Reassurance

Fortifying Reassurance

( points)

If you are within 20 feet when your animal companion is hit by an attack, you can use your reaction to call out and help it regain its fighting spirit. As long as it is able to hear you, your animal companion regains hit points equal to your level.