A Game of Chicken
A Game of Chicken
You fly head on against another starfighter, daring them to blink first and swerve out of the way.
Choose another starfighter operating in the same combat zone and make an opposed Charisma check against it. On a success that starfighter’s pilot becomes rattled for the next 1d6 rounds. On a tied result you instead ram the chosen ship (see Star Captain's Manual).
Shake Them Off
Shake Them Off
The end of many a good pilot has been a turret or enemy starfighter that stayed locked on for just a bit too long. It’s best to shake them off with some evasive flying.
One ship of your choice that is locked on to you makes a Dexterity saving throw or loses its lock on you.
Scouting Formation
Scouting Formation
You position yourselves to put active eyes on as much of the area as possible.
Starfighter pilots in this formation gain an expertise die on Perception checks and when rolling for initiative.
Lock On
Lock On
Dogfighting is all about putting your enemy in your sights and staying out of theirs, taking the best shots while staying on target.
Choose a target in your combat zone. The target makes a Dexterity or Strength saving throw (it’s choice) or you lock on to it. While locked on a target you have advantage on attacks against it. This lock on ends if you attack a different target or attempt to lock onto a different target.
Bombing Formation
Bombing Formation
You form up and coordinate your salvos into a single devastating bombing run.
When you fire a weapon with the salvo property while in this formation, any other ships in the formation can use their reaction to fire one weapon with the salvo property. Any effects that can shoot down or block weapons with the salvo property treat all munitions fired in this way as a single salvo.
Formal Introduction
Formal Introduction
You announce yourself, why you’re here, and what you’re about to do. From your opponent’s reaction, you can take their measure.
When you activate this maneuver, choose one creature that has rolled initiative, shares a language with you, and hasn’t had damage dealt to it by you in this combat. You reveal your name, as well as one piece of critical information about you (such as a notable title, your current objective, or a dark secret).
Socialite Stance
Socialite Stance
You gain an
Engender Doubt
Engender Doubt
When a creature misses you with a melee weapon attack, you can use your reaction to disparage its performance.
Old Pal
Old Pal
Sometimes putting on a friendly face and sidling up to an enemy thirsting for your blood is just unexpected enough to work.
Make a Deception check opposed by the Insight check of a creature able to see you. On a success, until the end of your next turn the creature treats you as an ally (instead of an enemy) for the purposes of traits and other effects. The creature can still target you with attacks, and the effects of this combat maneuver end early if you damage it.
Jovial Stance
Jovial Stance
Just the right amount of lightness to a warrior’s step can frustrate an opponent and make them easy to trick.