Green-Flame Strike
Green-Flame Strike
You draw your hand along your blade, limning it in hellish flame.
Shadowy Feint
Shadowy Feint
Lashing out at your target gives you a moment to escape amongst concealing shadows. After making a successful melee attack, you may use your reaction to deal basic melee damage instead of normal weapon damage.
Dreadful Edge
Dreadful Edge
Foul magic makes your strikes unnerving.
Blackguard’s Blight
Blackguard’s Blight
With a hissing malediction, you place your curse upon a specific foe. Before the start of your next turn, when you hit a creature with a melee weapon attack you can choose to lay a curse on it.
Quickening
Quickening
You can expend your reaction to gain
Mystic Feint
Mystic Feint
When a creature makes a
Duelist's Sigil
Duelist's Sigil
As part of this stance, you trace a rune onto a melee weapon. Your mark is transferred to the next creature you successfully hit with the inscribed weapon. If the marked creature attempts to attack any other target but you, it takes force damage equal to your Intelligence modifier, regardless of whether the attack hits. This stance ends early if you wish to mark another creature or if the target is more than 30 feet away from you.
Malicious Mark
Malicious Mark
As a bonus action, you can mark a creature within 15 feet with a sigil. Alternatively, you may activate this stance by expending your reaction after dealing weapon damage, marking the creature you damaged. While a target is marked in this way, any attempt to use the Help action against that target is a bonus action, rather than an action. This stance ends early if you wish to mark another creature or if the target is more than 30 feet away from you.
Frigid Strike
Frigid Strike
With a shivering whisper of clouding breath, you strike at your target and shift the chill onto them.
Make a melee weapon attack. If you deal damage, your target’s Speed is reduced by 15 feet until the end of your next turn.
Vigilant Stance
Vigilant Stance
You command your animal companion to take a stance.