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Farshot Stance

Farshot Stance

( points)

By arching your back and stretching your arms to their fullest extent, you make your ranged weaponry travel further than usual.

When you use a weapon to make a ranged attack, increase its normal range by 20 feet and long range by 50 feet.

 

 

Doubleshot

Doubleshot

( points)

You palm two blades or nock two arrows, launching both missiles at the same opponent.

The next ranged weapon attack you make uses two missiles instead of one. On a hit, you deal an additional weapon damage die.

Covering Fire

Covering Fire

( points)

Making haphazard shots to dissuade enemies, you force opponents onto the defensive by unleashing death from above so an ally can move into position.

Wild Swing

Wild Swing

( points)

You wield your weapon with abandon, striking seemingly at random.

When you miss with an attack using a weapon that has the heavy property, you can use your reaction to make an attack with the same weapon against another target within your reach.

 

Battering Strike

Battering Strike

( points)

A powerful blow smashes a weapon from your enemy’s grasp.

Warding Wield

Warding Wield

( points)

With seeming ease you whirl your weapon about your body, weaving it in a threatening pattern that makes your opponents hesitant to attack.

Until the start of your next turn, your AC increases by 2.

 

Reactive Knockdown

Reactive Knockdown

( points)

Putting yourself in just the right position as you strike, your unbalancing hit sends a retreating opponent into a reeling stumble and then the ground.

Heavy Stance

Heavy Stance

( points)

You set yourself firmly in place, determined not to move.

Faith Within

Faith Within

( points)

As soon as you spot the workings of magic nearby you can reflexively draw upon your willpower to fortify your mind, body, and soul.