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Zealous Stance

Zealous Stance

( points)

By submitting to your fervor you make yourself vulnerable but gain an edge on your opponents.

Striding Swings

Striding Swings

( points)

With supreme confidence you march forward with your attack, stepping heavily into every strike and driving each blow home.

When you activate this technique, you take the Attack action and make a weapon attack, as well as any additional attacks granted by Extra Attack.

Purge Magic

Purge Magic

( points)

As soon as your senses seize upon the uttering of an incantation or a hand working the gestures of magic your body reflexively reacts with violence.

When a creature you can see within your reach casts a spell, you can use your reaction to make a melee weapon attack against it. 

Imposing Glare

Imposing Glare

( points)

For a moment you unleash your fury forcing your enemy to hesitate.

Mercurial Striking Stance

Mercurial Striking Stance

( points)

By tapping into your basic survival instincts you not only unleash your potential—you make certain that every strike counts.

The minimum result on a damage die rolled with a natural weapon, unarmed strike, or weapon with the dual-wielding property is a 3.
 

Wild Capering

Wild Capering

( points)

You move through the environment like a cat, running along walls and easily leaping across gaps.

Move 30 feet. Until the start of your next turn, you gain a climb speed equal to your Speed and your minimum jump distance increases to 10 feet vertically and 15 feet horizontally. 

Rake

Rake

( points)

With two deft attacks you rend at your opponent, striking at them first to diminish their defenses then delivering a ferocious second blow.

When you activate this technique, you take the Attack action and make a weapon attack, as well as any additional attacks granted by Extra Attack. Until the start of your next turn, when you hit a creature with two or more melee weapon attacks, each hit after the first deals 1d8 extra damage.

Leaping Strike

Leaping Strike

( points)

Like a stalking predator you run down your prey and pounce with a lethal attack that throws your opponent to the ground or knocks them back.

Springing Stance

Springing Stance

( points)

Every time you step, slide, or turn you do so more quickly than usual and it becomes much easier to hurl yourself about.

You increase the distance of your horizontal jumps by a number of feet equal to your proficiency bonus, and the distance of your vertical jumps by a number of feet equal to half your proficiency bonus. In addition, you gain an expertise die on Acrobatics checks and checks made to jump.

Bounding Strike

Bounding Strike

( points)

You leap and bound toward your enemy with animal fury.