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Most adepts find intellectual and spiritual knowledge an important part of their studies—that’s not the case for brawlers. These adepts are only concerned about fighting and winning, which not only makes them tougher than their peers but also more versatile and unpredictable.

3rd LevelUnorthodox Arsenal

Starting at 3rd level, everything can be a weapon in your hands. You are proficient with improvised weapons. When you hit a target with an improvised weapon, you can spend 1 exertion to deal additional damage equal to your martial arts die or use a basic maneuver against the same target.

6th LevelNo Sell

Starting at 6th level, when you are hit by a melee attack, you can use your reaction to spend 1 exertion and reduce the impact. After damage is determined (including any resistances you might have), roll your martial arts die. Reduce the damage suffered by that amount.

11th LevelUnpredictable Style

Starting at 11th level, the unpredictability of your combat style bleeds over to all aspects of your life. You can approach problems from unforeseen angles, using somewhat brutal solutions that get the job done swifty (if messily). When you make any ability check that could use a skill or tool you are not proficient with, you can roll your martial arts die and add it to that check. On a success, you can’t use this feature with the same ability until you finish a short or long rest. On a failure, you fall prone and roll your martial arts die, taking damage equal to that amount.

17th LevelUnrelenting

At 17th level, nothing can stop you. 

When you are dropped to 0 hit points, roll your martial arts die. You recover that many hit points and lose that much exertion. 

When your exertion pool reaches 0, roll your martial arts die. You recover that much exertion and lose that many hit points. 

Once you have gained either exertion points or hit points from this feature, you can’t use it again until you finish a short or long rest .