Runaway Carriage
A pair of expensive horses pulling an equally expensive carriage has been startled and taken off, carriage and all. People are trying to get out of the way, but the terrified creatures are rapidly approaching.
Narrow Streets. The streets in this area are at most 10 feet wide—definitely not wide enough to simply sidestep the oncoming carriage.
Spell Solve. Spells such as fly or levitate trigger an automatic success for that adventurer, as does animal friendship.
The Way Out is Up. Those who use climbing gear or rope and a grappling hook make Acrobatics or Athletics checks to climb out of the way with an expertise die.
While the animals are a danger to the adventurers, they are an even greater threat to the citizenry. A group check is required to resolve the situation. Adventurers can each choose from the following.
- Animal Handling to soothe the terrified horses.
- Athletics check to vault onto one of the animal’s backs and pull back on its reins, slowing it.
- Acrobatics or Athletics to get bystanders out of harm’s way.
POTENTIAL OUTCOMES
Critical Failure. Adventurers that fail go under the thrashing hooves and wheels and must make a Dexterity saving throw, taking 12 (4d6) bludgeoning damage and suffering a level of fatigue on a failure, or half damage on a success. Adventurers that fail the saving throw also suffer a level of fatigue.
Failure. Adventurers that fail go under the thrashing hooves and must make a Dexterity saving throw, taking 12 (4d6) bludgeoning damage, or half damage on a success.
Success. The animals and carriage cause some destruction, but no injuries.
Critical Success. The noble or merchant who owns the beasts offers a reward. Roll on the Boons and Discoveries table.
LEAVE IT BE
The adventurers can choose to merely save themselves, but the perceived selfishness of their actions makes them unpopular with the locals—as well as the wealthy person trapped in the carriage—for the next week. The specifics of this fallout are determined by the Narrator, but may include higher prices, a higher DC for social skill checks, or some sort of retaliation from the carriage’s owner.