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Fortifying tea

Fortifying tea

Made from tea trees high in the mountains of the Ka-Teni, this hot drink allows humanoid creatures that consume it to ignore one level of fatigue for up to four hours. Making the tea also consumes 1 Supply, but will results in 8 doses of tea and may be stored to drink cold for up to a week.

Split the Arrow

Split the Arrow

( points)

With one true strike, you are able to rapidly repeat the same movements and land the rest of your strikes on the same exact spot.

Blood Tracking

Blood Tracking

( points)

Every shifted blade of grass and drop of blood tells a story that betrays the prey to the hunter.

You quickly scan your surroundings and pinpoint your quarry. You immediately know the precise location of every living creature within 60 feet that is currently below its maximum hit points and do not treat such creatures as hidden.

Predict Movements

Predict Movements

( points)

Even the swiftest and most erratic quarries have predictable patterns in their movements for the hawk-eyed hunter.

Until the beginning of your next turn, any creature that you target with a ranged weapon attack does not add its Dexterity modifier to its Armor Class for the purposes of these attacks.

Merciless Ambush

Merciless Ambush

( points)

You’ve waited until just the right moment to spring your ambush and bring down your quarry.

Hunting Stance

Hunting Stance

( points)

The hunter must be focused and swift to bring down their prey.

Stalking Crouch

Stalking Crouch

( points)

Amidst the chaos of combat, you set your attention on your quarry while keeping yourself hidden from them.

Singular Focus

Singular Focus

( points)

No obstacle can impede you, and no noise can distract you—there is only you, your quarry, and your determination to bring it down.

When you activate this maneuver, choose a creature you can see. Until the start of your next turn, weapon attacks you make against the chosen creature ignore any condition, effect, or circumstance that would impose disadvantage.

Overwatch

Overwatch

( points)

Attentive and watchful, you snap off a shot at whatever dared to try and catch you by surprise.

When you are surprised, you may immediately draw a ranged or thrown weapon and make a single ranged weapon attack at the start of initiative.

Run Down

Run Down

( points)

With your quarry in sight, you make a final sprint to close the distance and strike like a predator pouncing on its prey.

Move up to your Speed in a straight line. If at the end of your movement there is a creature within your reach, you can take the Attack action with a melee weapon, as well as any additional attacks granted by Extra Attack. The first attack you make as part of this maneuver has advantage.