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Breadcrumb

Service Robot

Challenge
str
12
dex
15
con
12
int
14
wis
14
cha
12

AC 12 (natural armor)
HP 30 (4d12+4; bloodied 15)
Speed 30 ft.
Initiative Dex +2 (12), Insight +2 (12), Perception +2 (12)


Proficiency +2; Maneuver DC 12
Saving Throws Str +1, Dex +2, Con +1, Int +2, Wis +2, Cha +1
Damage Immunities poison, psychic
Condition Immunities  charmed , fatigue , frightened , paralized , petrified , poisoned
Senses passive Perception 12
Languages Common, Machine


Malfunction. The robot malfunctions when it takes a critical hit, becoming confused until another creature within 5 feet makes a DC 10 Engineering check to end the condition.

Expertise. The robot has proficiency with one skill or tool, typically chosen from Culture, Engineering, History, Investigation, Medicine, Performance, or Science, or from vehicles or computer tools.


ACTIONS

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8+1) bludgeoning damage.

Legends and Lore

With a History or Science check, characters can learn the following:

DC 10 The presence of robots typically means there’s something to guard (such as mysterious locations on backwater planets or caches of valuables in more developed ones).

DC 15 Markings and serial codes hidden in the robots’s innards reveal how recent the robots was made and potentially by who.

Description

Many different civilizations—both ancient and new—utilize constructs of advanced technology for a wide variety of purposes, whether they are called robots, droids, or automatons.

Service robots are designed for general tasks, and are used as translators, butlers, waiters, clerks, and even performers.

Behavior

1 Standing on guard, challenges intruders

2 Patrolling an area with a regular route

3 Engaging in monotonous labor

4 A robot is malfunctioning (see Malfunction trait)

Signs

1 The regular sound of a patrolling sentry robot’s footsteps

2 Footprints which are spaced apart at exact intervals

3 The sound of servomotors

4 A regular beeping noise

Encounters

Robots may follow ancient patrol routes near planetary ruins and heavily armed robots may guard a military base.

CR 0–2 1 sentry robot

Treasure  electronic components worth a total of 200 cr

CR 3–41 or 2 sentry robots

Treasure  electronic components worth a total of 500 cr; two sentinel drones that remain relatively intact and can be repaired to functionality with a DC 14 Computers or Engineering check

CR 5–10 3 or 4 sentry robots

Treasure  electronic components worth a total of 1,000 cr; two robots that remain relatively intact and can be repaired to functionality with a DC 16 Computers or Engineering check

Monster Type Description

Constructs are beings that were built or made. Some are mindless machines, while others have some form of intelligence. Guardians are constructs.