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Coming of Age

Coming of Age

Not all heroes have a clear path ahead of them. Some are still finding their footing and are dreaming big all the same: of adventure, the open road, a chance to prove one’s worth, and having a life worth living.

Chaos

Chaos

Those destined for Chaos don’t live by the rules binding ordinary folk. They clash with authority and tradition all their lives, either in minor acts of subversion or outright rebellion. Tricksters are rarely mere rulebreakers—their ideology signals change for both the meek and mighty. 

Adventuring Classes

Adventuring Classes

Being an adventurer is more than just an occupation. Your character has a spark somewhere deep inside their soul that places their feet on the path too dangerous for others to tread. Perhaps it was simply survival at first, or a quest for gold or honor, or maybe they answered a higher calling from a being far more powerful than they.

Wood Elf

Wood Elf

In vast, foreboding forests and jungles filled with monsters and magic, the villages of wood elves are a rare and wondrous sight. These unique settlements are known for their harmony with nature—typical dwellings are tree houses with the mightiest branches forming living walkways, walls, and alcoves. The grandest of these wood elf villages have many houses in a single tree and elegant walkways connecting each home. 

Wildling

Wildling

Remote groups isolated by vast oceans, high mountains, or thick vegetation live at the mercy of nature. They learn to be part of the wilderness’ unending cycles, living in small communities which have little or no contact with the so-called “civilized” peoples of the world. Most frequently, wildlings can be found in secluded villages; sometimes, a wildling lives alone, their only company the beasts with which they share the wilderness. With their intimate understanding of and relationship with nature wildlings make excellent adventurers.

Warhordling

Warhordling

Some war hordes obliterate the target of their wrath within the day and life simply returns to normal—but others can last a lifetime. When the offender is an entire nation or a powerful figure like a sovereign or tyrant, the march can seem to go on forever. Warhordling life is driven by one simple goal: the destruction of their foe. 

When war hordes last for years, decades, or even centuries, generations of people are raised only knowing war. The elders may recount memories of happier days, but the songs and ballads that recount their history slowly become war chants.

Villager

Villager

Far away from the protection of armies and uncomfortably close to the borders beyond which anything might roam, day-to-day life as a villager is routine—but a future is far from guaranteed. Village life can be simple and mundane, filled with the humdrum but insistent needs of farm animals and crops, though there can be far worse than wolves stalking the woods and at any moment, a villager’s life can be punctuated by upheaval. 

Tyrannized

Tyrannized

Many people live in fear of a tyrannical ruler and of the militant minions that punish dissent and disobedience. Performative loyalty becomes necessary for survival, until even those who oppose the ruler will sometimes betray their neighbors lest they be dragged away to torture and enslavement. Those who resist the tyrant learn to feign the role of faithful soldier, and the cruel irony is that they often profit from the violent conquests of the regime they loathe.

Pagination