Skip to main content

Binding

Binding

(
)
Duration
Concentration ()

The target creature makes a Strength saving throw. On a failure, it is restrained. At the end of each of its turns, the target makes another saving throw, ending the condition on a success.


Surge. You can spend +3 psionic points to paralyze the target instead [requires power rating II].

Delay Inertia

Delay Inertia

(
)
Duration
Concentration ()

The target becomes immune to bludgeoning, piercing, and slashing damage. Any damage that the target would take is delayed, and at the end of the power’s duration it is dealt all at once.


Surge. You can spend +2 psionic points to target an object of Gargantuan size [requires power rating V]; +4 psionic points to target an object of Titanic size [requires power rating VII].

Flight

Flight

(
)
Duration

You gain a flying speed of 30 feet. On subsequent turns, you can use a bonus action to increase your flying speed by 30 feet up to a maximum of 90 feet. You can maintain flight for a number of turns equal to your Constitution modifier (minimum 1). Flight ends early if you become unconscious. When the power’s effect ends, you fall if you are off the ground. You can target one additional creature for each power rating you have gained above III.

This power can also be manifested as  1 reaction to falling from a height greater than or equal to 10 feet.

Gravitic Fling

Gravitic Fling

(
)
Duration

You grab your target with the power of your mind and repeatedly smash it into the ground, the ceiling, walls, or nearby objects. The target makes a Strength saving throw. On a failure the target takes 10d8 bludgeoning, piercing, or slashing (your choice) damage and is knocked prone. On a successful saving throw, the target takes half damage and is not knocked prone.

Hinder

Hinder

(
)
Duration
Concentration ()

Mundane objects (like rope, vines, blankets, or loose clothing) in a 20-foot square area centered on the target begin writhing and undulating like living creatures. For the duration of the power’s effect, the area is difficult terrain.

A creature in the area when you manifest this power makes a Strength saving throw or becomes restrained as the objects wrap around it. A restrained creature can use its action to make a Strength check against your psionics save DC, freeing itself on a success.

When the power ends, the objects drop harmlessly to the ground.

Interjection

Interjection

(
)
Duration

Choose an unoccupied space within range between the source of a ranged attack and that attack’s intended target. You move a solid object into that space. The attack is made at disadvantage, or the target makes their saving throw at advantage.

Kinetic Barrage

Kinetic Barrage

(
)
Duration

With immense psionic power you fling down a storm of psychic force that barrages a 20-foot radius dealing 35 (10d6) force damage to each creature in the area.


Surge. You can spend +1 psionic point to deal psychic damage and force targets to make an Intelligence saving throw instead [requires power rating VI].

Levitation

Levitation

(
)
Duration
Concentration ()

You hover at a height of up to 30 feet. You can maintain your levitation as long as you concentrate. Your levitation ends if you become unconscious. When the power’s effect ends, you fall if you are off the ground. You can target one additional creature for each power rating you have gained above II.


Surge. You can spend +1 psionic point for you and any additional targets to float down gently for up to 30 feet when the duration ends.

Move Object

Move Object

(
)
Duration
Concentration ()

You summon an unattended handheld object to your empty hand from a distance within range. Alternately, you levitate a creature or object and can move it a number of feet per round (within range) based on your power rating and the target’s size.

Unwilling creatures or those holding an object you are trying to affect can make a Strength check against your psionics save DC to avoid being affected (or a manifesting ability check, if it can use psionic powers).

Power Grab

Power Grab

(
)
Duration
Concentration ()

You telekinetically reach out and hold a target within range. Make a ranged psionics attack. On a hit, the target is grappled. You can levitate the target 5 feet off the ground as part of the same action. While it remains grappled, you can use a bonus action to activate one of the following effects:

Project Objects

Project Objects

(
)
Duration

You lift several pebble-sized objects within range and hurl them with your mind. Make a ranged psionic attack with the objects against a target within range. On a hit, the target takes bludgeoning damage equal to 1d6 + your manifesting ability modifier.

The base damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).


Surge. You can spend +1 psionic point to target an additional creature or object within 30 feet of the first target [requires power rating II].

Psychic Thrust

Psychic Thrust

(
)
Duration

You push a target with pure psychic energy. Make a psionic attack roll against the target’s armor class. On a hit you deal 1d4 force damage and push the target 10 feet. Creatures or objects of size Huge or larger, or objects that are anchored (such as doors) are not pushed, but they still take the damage.


Surge. You can spend +1 psionic point to increase the push effect to 10 feet, and +2 psionic points to affect Huge creatures.

Radiate Inertia

Radiate Inertia

(
)
Duration
Concentration ()

You reach out to everything that does not have a mind and immediately bring the world around you to a rapid stop. Objects of Huge size or smaller within range become fixed in place. Unlike held weapons and other attended items, worn items (like clothing and armor) are unaffected. Any creature can use an action to try and move an object fixed in place by making a Strength saving throw with disadvantage, ending your concentration on a success.

Reactive Boost

Reactive Boost

(
)
Duration
Concentration ()

You move a leaping creature or thrown object. It travels an extra 20 feet. If ammunition was fired as part of an attack, this extended range counts as long range (instead of out of range), and the attack roll has disadvantage.


Surge. You can spend additional psionic points to increase the effect’s boost distance by 20 feet per psionic point.

Redirect

Redirect

(
)
Duration

You tweak the trajectory of a moving object. Mundane ranged ammunition or melee weapon attacks redirected in this way gain an expertise die to hit, or the target increases its AC against the attack by 1d4 (your choice).

Sunder

Sunder

(
)
Duration

You burst open a door or other portal with psychic energy. Make a ranged psionic attack against the door’s armor class. On a hit, the door is violently burst open.