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Binding

Binding

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Duration
Concentration ()

The target creature makes a Strength saving throw. On a failure, it is restrained. At the end of each of its turns, the target makes another saving throw, ending the condition on a success.


Surge. You can spend +3 psionic points to paralyze the target instead [requires power rating II].

Borrowed Senses

Borrowed Senses

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Duration
Concentration ()

You form a telepathic bond with the target and are able to sense the world through its senses while it is within 120 feet of you. As long as it is within this range, you can use an action to see, hear, feel, smell, or taste the world through one of its senses until the beginning of your next turn, gaining the benefit of any special senses it has. During this time, you are blind and deaf to your body’s surroundings. As a bonus action, you may switch which of the target’s senses you are borrowing.

Clairaudience

Clairaudience

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Duration
Concentration ()

Choose a location within range which you have been to before. For the duration of the power, you are able to hear the events in that location as though you were there.


Surge. You can spend +1 psionic point to increase the range of this power to 1 mile.

Combust

Combust

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Duration

You harness the latent energies of the cosmos and direct them with your mind. The target takes 1d10 fire damage. Any unattended flammable objects within 5 feet of the target spontaneously combust.

The damage from this power increases to 2d10 at power rating IV and 3d10 at power rating VI.

Contortion

Contortion

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Duration
Concentration ()

When you attempt to move through a space one size smaller than your own, you can do so without squeezing. When attempting to slip free of ropes, shackles, or other similar restraints, or to escape a grapple, you gain advantage on ability checks and saving throws to do so.


Surge. You can spend +1 psionic point to manifest this power as a reaction to being grappled.

Danger Sense

Danger Sense

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Duration

As a reaction to making a saving throw against an effect you’re aware of, you gain advantage on that saving throw.

Displace

Displace

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Duration

You instantly teleport to an adjacent space you can see when targeted by an attack that you are aware of. If the attack can still hit you, it proceeds as normal; otherwise it misses.

Floating Thought

Floating Thought

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Duration
Concentration ()

Grasping upon the air itself, you imbue a gust of wind with psychic energy. You are able to see and hear the world within 30 feet of the floating thought, but you are blind and deaf to your body’s surroundings for the duration. The floating thought travels with the wind and you have no control over its movement.


Surge. You can spend +1 psionic point to gain control of the floating thought’s movement, moving it up to 10 feet each turn; +2 psionic points to not be blind and deaf to your own surroundings [requires power rating IV].

Interjection

Interjection

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Duration

Choose an unoccupied space within range between the source of a ranged attack and that attack’s intended target. You move a solid object into that space. The attack is made at disadvantage, or the target makes their saving throw at advantage.

Mask Presence

Mask Presence

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Duration
Concentration ()

You mask your presence from visible forms of detection, effectively rendering yourself invisible. This effect ends early if you exceed your Speed when moving, make an attack, or force another creature to make a saving throw.

When your power rating is equal to or greater than III, the power’s effect does not end when you exceed your Speed or make an attack. When your power rating is equal to or greater than V, you can target up to 4 willing creatures at once.

Psionic Disruption

Psionic Disruption

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Duration

You attempt to interrupt a creature in the process of manifesting a psychic power, dissipating the energy used. If the power’s level is greater than your power rating, the psionic disruption fails and has no effect. If the power’s level is equal to or less than your power rating, make a manifesting ability check (DC 10 + the power’s level). On a success, the creature’s power fails and has no effect.

Psyshield

Psyshield

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Duration
Concentration ()

A buckler made of pure psychic energy forms on your forearm, lasting for the duration. The bucker counts as a light shield with the hands-free property. You are considered proficient with the buckler. The power’s effect ends early if you sacrifice the shield (see Shielding in Chapter 3: Equipment).


Surge. You can spend +1 psionic point to form a medium shield with the rebounding property, a heavy shield, or a tower shield instead [requires power rating III].

Reactive Boost

Reactive Boost

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Duration
Concentration ()

You move a leaping creature or thrown object. It travels an extra 20 feet. If ammunition was fired as part of an attack, this extended range counts as long range (instead of out of range), and the attack roll has disadvantage.


Surge. You can spend additional psionic points to increase the effect’s boost distance by 20 feet per psionic point.

Redirect

Redirect

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Duration

You tweak the trajectory of a moving object. Mundane ranged ammunition or melee weapon attacks redirected in this way gain an expertise die to hit, or the target increases its AC against the attack by 1d4 (your choice).

Remedy

Remedy

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Duration

You infuse a living creature with your psychic energy, healing its injuries. The target regains 1d6 + your psionic ability modifier hit points.


Surge. For every additional +1 psionic points you spend you increase the number of hit points restored by an additional 1d6 hit points.

Sense Psionics

Sense Psionics

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Duration
Concentration ()

You sense the presence of psychic energies and psionic activities within a 30-foot radius. You automatically know if there is a place or object that has been psychically altered or imbued with psychic energy, or if the area is the target of a clairsentience power. On the round you activate this feature and as an action on subsequent turns while concentrating on this effect, you may make an Arcana check against the passive Deception score of any creature within 30 feet that makes use of psionic abilities.

Shapeskin

Shapeskin

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Duration

Using psionic energy you alter your body, changing your appearance. You cannot alter your heritage, but you can change your facial features, hair length and color, alter your height by as much as 2 feet, and appear to be much lighter or heavier than you really are.

In addition, you can end the power’s duration early to either stop a source of ongoing damage (such as a bleeding wound) or temporarily harden your limbs to gain an expertise die to unarmed strike damage.

Sonic Wave

Sonic Wave

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Duration

You harness the latent energies of the cosmos and direct them with your mind. Targets in the area take 1d6 thunder damage and have disadvantage on the first attack roll they make before the end of its next turn.

The damage from this power increases to 2d6 at power rating III and 3d6 at power rating V.

Telepathic Messaging

Telepathic Messaging

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Duration
Concentration ()

You can use a bonus action to send a telepathic message of 25 words or less to a creature you are focused on. It can reply with a bonus action while you are focused on it.


Surge. You can spend +3 psionic points to increase range to Unlimited [requires power rating IV].