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Lone Wanderer Gear

Those without a culture to call their own frequently rely on the protection anonymity and guile can bring, and their equipment reflects this.

Table: Lone Wanderer Gear

Item

Cost

Weight

Derringer 176 gp 1/2 lb.
Filtering Scarf 40 gp 1/2 lb.
Mysterious Cloak 10 gp 1 lb.
Obscuring Tobacco (1 use) 2 gp -

 

Derringer. This miniature, two-shot pistol is easy to conceal and is a favorite back-up weapon. It deals 1d8 piercing damage, has a range of 10/30, and the loading property. It holds two shots, after which it must be reloaded, requiring an action.

Item

Damage

Cost

Weight

Properties

Derringer 1d8 Piercing 175 gp 1/2 lb. Loading, ranged (10/30)

 

Filtering Scarf. These lightweight fabric scarves have a tight but breathable weave that filters out some hazardous particles. While it is wrapped over your mouth and nose, the scarf grants you an expertise die on saves against inhaled hazards such as poisonous gas, spores, and smoke.

Mysterious Cloak. A cloak in a nondescript earth tone, it also has an exceptionally deep hood. While the hood is up, heavier panels of fabric at the top of the hood ensure your face is obscured by shadows and imposing disadvantage on Perception or Investigation checks to recognize you. The weave is considerably more open on the sides, especially at the front of the hood, allowing you to still have peripheral vision and not muffling sounds near you.

Obscuring Tobacco. A strange smoking herb with no classic intoxicating properties at all, it instead clings to the memory of those who smell it, crowding out all else. If you exhale the smoke from this tobacco in the general direction of a single creature within 5 feet, it makes a DC 13 Constitution check. On a failure, it suffers disadvantage on checks to remember anything about you other than the pleasant—but distinctive—smell of the smoke.