Voidrunner Jetpacks
They’re dangerous and impractical, but still the dream of freeform personal flight has always been a technological penultimate goal. Unless otherwise noted, the jetpacks provided here can be worn alongside light or medium armors, but do not provide enough lift for takeoff when wearing heavy armors. For most adventures jetpacks are assumed to function as intended without concerns for fuel. If your campaign is utilizing desperate supply rules, instead each jetpack can function for up to an hour on a full fuel tank and can be refilled at the cost of 25 cr.
ITEM |
COST |
WEIGHT |
---|---|---|
Anti-Grav Pack/BootsA | 5,000 cr | 30 lbs. |
Covert Ops Jetpack | 15,000 cr | 17 lbs. |
Improved JetpackA | 10,000 cr | 60 lbs. |
Jet Boots | 1,500 cr | 70 lbs. |
Microgravity Maneuver Pack | 2,500 cr | 25 lbs. |
Military Ducted Fan Flightpack | 10,000 cr | 175 lbs. |
Standard Jetpack | 1,500 cr | 40 lbs. |
A This is an advanced item.
Anti-Grav Pack/Boots. An ultra-tech descendent of the standard jetpack, an Anti-Grav pack uses antigravity technology to maneuver. The user is surrounded by a very lightweight protective field while the pack is active (AC becomes 12 if it would otherwise be lower) which protects the user from the high winds and allows much faster flight speeds. An Anti-Grav pack grants its user a flight speed of 60 feet. Another variant that uses boots or anklets also exists; it works in the same manner.
This is an advanced item.
Covert Ops Jetpack. A military variant of the standard jetpack that incorporates a set of broad, retractable glider wings covered in stealth compound. The pack provides its user a fly speed of 25 feet. While the user is at an altitude of at least 100 feet in atmosphere, they can activate the glider wings and stay aloft mostly by gliding, using only small pulses from the jetpack to stay aloft. While gliding, you have a passive Stealth score of 10 + your Stealth bonus and you can hide in the sky without any obstacles to hide behind. At night or in space, you also receive an expertise die to Stealth checks while aloft.
Improved Jetpack. A technological development of a standard jetpack, these improved models eliminate many of the risks and provide higher speeds. This pack grants the user a fly speed of 30 feet. These jetpacks are designed to integrate with cybernetics or an armor’s system, allowing hands-free operation.
This is an advanced item.
Jet Boots. A favorite of daredevils, jet boots essentially integrate a jetpack into two large, heavy boots. While wearing the jet boots, your walking speed is reduced by 5 feet and you make Stealth checks at disadvantage, but you have a fly speed of 25 feet. You can also make a jet blast attack with the boots. They are considered an improvised weapon, and deal 3d6 fire damage with a reach of 10 feet.
Microgravity Maneuver Pack. Designed specifically for precision movement in space, this maneuver pack has a large number of small but precise thrusters across its entire surface. It allows a user to make incredibly exacting movements in space or in other microgravity situations. The user gains a fly speed of 20 feet while in a zero-g environment, and has both advantage and an expertise die on Acrobatics checks made to maneuver in such environments.
Military Ducted Fan Flightpack. A heavy-duty pair of powerful ducted fans attached to an armor-plated power pack, this flight system can function even with large-sized creatures and creatures wearing heavy armor, granting them a fly speed of 25 feet. It can be operated by one hand using a small handheld control stick.
Standard Jetpack. This device is what most people think of when they imagine a jetpack. A pair of turbines or chemical rockets worn like a backpack that can be operated by one hand using a small handheld control stack. creatures who roll a natural 1 for any attack, check, or saving throw while airborne using the jetpack take 2d6 points of fire damage as they accidentally stick some body part directly in the exhaust stream. It grants the user a fly speed of 25 feet.