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Rope Trick

Rope Trick

-level (
)
Duration:

One end of the target rope rises into the air until it hangs perpendicular to the ground. At the upper end, a nearly imperceptible entrance opens to an extradimensional space that can fit up to 8 Medium or smaller creatures. The entrance can be reached by climbing the rope. Once inside, the rope can be pulled into the extradimensional space.

Scorching Ray

Scorching Ray

-level (
)
Duration:

Three rays of blazing orange fire shoot from your fingertips.

Seed Bomb

Seed Bomb

-level (
)
Duration:

Up to four seeds appear in your hand and are infused with magic for the duration. As an action, a creature can throw one of these seeds at a point up to 60 feet away.

Shatter

Shatter

-level (
)
Duration:

An ear-splitting ringing sound emanates through the area. Creatures in the area take 3d8 thunder damage.

Shattering Barrage

Shattering Barrage

-level (
)
Duration:

You create three orbs of jagged broken glass and hurl them at targets within range. You can hurl them at one target or several.

Silence

Silence

-level (
)
r
Duration:

Until the spell ends, a bubble of silence envelops the area, and no sound can travel in or out of it.

r
This spell may be cast as a ritual

Sleet Storm

Sleet Storm

-level (
)
Duration:

Area: 40-foot radius cylinder that is 20 feet high

Soulwrought Fists

Soulwrought Fists

-level (
)
Duration:

The target’s hands harden with inner power, turning dexterous fingers into magical iron cudgels. Until the spell ends, the target drops anything it is holding and cannot use its hands to grasp objects or perform complex tasks. A target can still cast any spell that does not specifically require its hands.

Spider Climb

Spider Climb

-level (
)
Duration:

The target gains the ability to walk on walls and upside down on ceilings, as well as a climbing speed equal to its base Speed.