You summon an insubstantial yet deadly sword to do your bidding.
You surround yourself with a dampening magical field and collect the energy of a foe’s attack to use against them. When you take damage from a weapon attack, you can end the spell to halve the attack’s damage against you, gaining a retribution charge that lasts until the end of your next turn. By expending the retribution charge when you hit with a melee attack, you deal an additional 2d10 force damage.
An opaque cube of banded force surrounds the area, preventing any matter or spells from passing through it, though creatures can breathe inside it.
A trio of glowing darts of magical force unerringly and simultaneously strike the targets, each dealing 1d4+1 force damage.
Rage of the Meek
You unleash the discipline of your magical training and let arcane power burn from your fists, consuming the material components of the spell.
You create a floating, incandescent weapon with an appearance of your choosing and use it to attack your enemies.
Area: 10-foot radius hemisphere
You create an immobile dome of protective force that provides shelter and can be used as a safe haven. The dome is of a color of your choosing, can’t be seen through from the outside, is transparent on the inside, and can fit up to 10 Medium creatures (including you) within.
Wall of Force
You create an